My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel Witch
Zap
Cannon Goblin Barrel Witch
Barbarian Barrel
Electro Spirit Cannon Goblin Barrel Witch
The Log
Electro Spirit Cannon Goblin Barrel Witch
Earthquake
Cannon Goblin Barrel Witch
Arrows
Electro Spirit Goblin Barrel Witch
Royal Delivery
Electro Spirit Goblin Barrel Witch P.E.K.K.A
Fireball
Cannon Goblin Barrel Witch
Poison
Cannon Witch
Lightning
Cannon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Cannon Goblin Barrel Fireball Golden Knight Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Cannon Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball P.E.K.K.A
Arrows
Fireball P.E.K.K.A Goblin Barrel
Cannon
Fireball
Arrows Electro Spirit Golden Knight
Goblin Barrel
Arrows P.E.K.K.A Golden Knight
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Goblin Barrel Witch
Golden Knight
Fireball Goblin Barrel

Defense Synergies 0 8

Electro Spirit
Golden Knight
Arrows
Cannon Fireball P.E.K.K.A Golden Knight
Cannon
Arrows Fireball Witch
Fireball
Arrows Cannon Golden Knight
Goblin Barrel
Witch
Cannon
P.E.K.K.A
Arrows
Golden Knight
Electro Spirit Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Golden Knight
P.E.K.K.A Cannon Witch
Cannon Witch P.E.K.K.A
Cannon Witch P.E.K.K.A
Arrows Fireball P.E.K.K.A
Arrows Fireball Electro Spirit Cannon
Electro Spirit Arrows Cannon Fireball Witch
Electro Spirit Arrows Cannon Fireball P.E.K.K.A Golden Knight
Cannon Witch P.E.K.K.A
Cannon
Witch Electro Spirit Arrows Cannon Fireball
Arrows Fireball Witch
Cannon P.E.K.K.A Fireball Witch
Fireball Electro Spirit Arrows Cannon Witch P.E.K.K.A Golden Knight
P.E.K.K.A Cannon
Cannon Fireball P.E.K.K.A
Arrows Cannon Fireball Witch P.E.K.K.A
Arrows Cannon Fireball Electro Spirit Witch Golden Knight
Arrows Witch Electro Spirit Cannon Fireball
P.E.K.K.A Cannon
Electro Spirit Arrows Cannon Fireball Witch P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A
Fireball Arrows
P.E.K.K.A Witch Golden Knight
P.E.K.K.A Fireball
P.E.K.K.A Cannon Witch
Arrows Fireball Electro Spirit Witch
P.E.K.K.A Fireball Witch
P.E.K.K.A
P.E.K.K.A Electro Spirit Fireball Witch
Witch P.E.K.K.A Cannon
P.E.K.K.A Witch Golden Knight
P.E.K.K.A Arrows Fireball
P.E.K.K.A Cannon Fireball Witch Golden Knight
Cannon Fireball Witch
Witch Electro Spirit Fireball P.E.K.K.A Golden Knight
Arrows Electro Spirit Cannon Fireball Witch P.E.K.K.A Golden Knight
Electro Spirit Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Golden Knight
Arrows Fireball Golden Knight
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Electro Spirit Witch
Arrows Witch
Arrows Fireball
Arrows Fireball Golden Knight
Fireball
Arrows Fireball Golden Knight
Fireball Arrows
Fireball Golden Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Golden Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Golden Knight
Fireball
Arrows Fireball
Arrows Fireball
Arrows Electro Spirit Fireball Witch
Witch
Arrows Fireball Witch Golden Knight
Fireball Arrows Witch Golden Knight
Fireball Arrows Golden Knight
Arrows Fireball Witch
Electro Spirit Fireball Witch
Fireball
Arrows Fireball
Electro Spirit Arrows Fireball
P.E.K.K.A
Arrows Fireball
Electro Spirit Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Electro Spirit Fireball Witch Golden Knight
Fireball Witch
Fireball Witch Golden Knight
P.E.K.K.A
Fireball

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