My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Rascals Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Goblin Barrel
Giant Snowball
Cannon Goblin Gang Dart Goblin Wall Breakers Goblin Barrel
Zap
Cannon Goblin Gang Dart Goblin Wall Breakers Goblin Barrel
Barbarian Barrel
Electro Spirit Cannon Goblin Gang Rascals Dart Goblin Wall Breakers Goblin Barrel
The Log
Electro Spirit Cannon Goblin Gang Rascals Dart Goblin Wall Breakers Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Electro Spirit Goblin Gang Rascals Dart Goblin Wall Breakers Goblin Barrel
Royal Delivery
Electro Spirit Goblin Gang Rascals Dart Goblin Wall Breakers Goblin Barrel
Fireball
Cannon Goblin Gang Rascals Dart Goblin Wall Breakers Goblin Barrel
Poison
Cannon Goblin Gang Rascals Dart Goblin
Lightning
Cannon
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Arrows Cannon Goblin Gang Dart Goblin Goblin Barrel Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Arrows Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Arrows
Wall Breakers Goblin Barrel
Cannon
Goblin Gang
Goblin Barrel Dart Goblin
Rascals
Goblin Barrel Dart Goblin Wall Breakers
Dart Goblin
Goblin Barrel Goblin Gang Rascals Wall Breakers
Wall Breakers
Electro Spirit Arrows Rascals Dart Goblin
Goblin Barrel
Goblin Gang Rascals Dart Goblin Arrows

Defense Synergies 0 7

Electro Spirit
Arrows
Cannon
Cannon
Arrows Goblin Gang Rascals Dart Goblin
Goblin Gang
Cannon Rascals Dart Goblin
Rascals
Cannon Goblin Gang Dart Goblin
Dart Goblin
Cannon Goblin Gang Rascals
Wall Breakers
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin
Cannon Goblin Gang Rascals Dart Goblin
Cannon Goblin Gang Rascals Dart Goblin
Cannon Goblin Gang Rascals Dart Goblin
Arrows
Arrows Goblin Gang Electro Spirit Cannon Rascals Dart Goblin
Dart Goblin Electro Spirit Arrows Cannon Goblin Gang Rascals
Electro Spirit Arrows Cannon Rascals Dart Goblin
Cannon Goblin Gang Rascals
Goblin Gang Cannon Rascals Dart Goblin
Goblin Gang Dart Goblin Electro Spirit Arrows Cannon Rascals
Arrows Goblin Gang Rascals Dart Goblin
Cannon Goblin Gang Rascals
Electro Spirit Arrows Cannon Goblin Gang Rascals Dart Goblin
Cannon Goblin Gang Rascals
Cannon Goblin Gang Rascals
Arrows Cannon Goblin Gang Rascals
Arrows Cannon Electro Spirit Goblin Gang Rascals Dart Goblin
Arrows Electro Spirit Cannon Rascals Dart Goblin
Cannon Dart Goblin
Goblin Gang Rascals Electro Spirit Arrows Cannon Dart Goblin
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals
Arrows Goblin Gang
Goblin Gang Rascals
Goblin Gang Rascals
Cannon Goblin Gang Rascals
Arrows Electro Spirit Goblin Gang Rascals Dart Goblin
Goblin Gang Rascals Dart Goblin
Rascals
Electro Spirit
Cannon Goblin Gang Dart Goblin
Rascals Dart Goblin
Arrows
Rascals Cannon Goblin Gang
Cannon Rascals Dart Goblin
Goblin Gang Rascals Electro Spirit Dart Goblin
Arrows Electro Spirit Cannon Rascals Dart Goblin
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Rascals Dart Goblin
Arrows
Arrows Electro Spirit Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Goblin Gang
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Arrows Electro Spirit
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Electro Spirit Dart Goblin
Arrows Dart Goblin
Electro Spirit Arrows
Arrows
Electro Spirit Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows
Goblin Gang Rascals Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Electro Spirit Goblin Gang Rascals Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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