My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Fisherman Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Fisherman Inferno Dragon
Giant Snowball
Royal Recruits Guards Fisherman Inferno Dragon
Zap
Firecracker Guards Fisherman Inferno Dragon
Barbarian Barrel
Electro Spirit Firecracker Royal Recruits Guards
The Log
Electro Spirit Firecracker Royal Recruits Guards Fisherman
Earthquake
Firecracker Guards
Arrows
Electro Spirit Firecracker Royal Recruits Guards
Royal Delivery
Electro Spirit Firecracker Royal Recruits Guards Fisherman Inferno Dragon Mother Witch
Fireball
Firecracker Fisherman Inferno Dragon Mother Witch
Poison
Firecracker Royal Recruits Guards Fisherman Mother Witch
Lightning
Fisherman Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Guards Inferno Dragon Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Guards Fisherman Inferno Dragon Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Firecracker Guards

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mother Witch
Arrows
Mother Witch
Firecracker
Royal Recruits Fisherman Inferno Dragon
Royal Recruits
Firecracker
Guards
Fisherman
Firecracker
Inferno Dragon
Firecracker
Mother Witch
Electro Spirit Arrows

Defense Synergies 1 7

Electro Spirit
Fisherman
Arrows
Mother Witch
Firecracker
Royal Recruits Guards Fisherman
Royal Recruits
Firecracker
Guards
Fisherman Firecracker Mother Witch
Fisherman
Guards Electro Spirit Firecracker Mother Witch
Inferno Dragon
Mother Witch
Arrows Guards Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Inferno Dragon Firecracker Royal Recruits Fisherman
Fisherman Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon Firecracker Guards Fisherman
Arrows Firecracker Royal Recruits
Arrows Electro Spirit Firecracker Guards Mother Witch
Inferno Dragon Electro Spirit Arrows Firecracker
Electro Spirit Arrows Royal Recruits
Inferno Dragon Royal Recruits Fisherman
Guards Firecracker Royal Recruits Fisherman
Guards Mother Witch Electro Spirit Arrows Firecracker Royal Recruits Fisherman
Arrows Inferno Dragon Firecracker
Royal Recruits Guards
Electro Spirit Arrows Firecracker Royal Recruits Guards
Royal Recruits Inferno Dragon
Royal Recruits Fisherman Inferno Dragon
Arrows Firecracker Royal Recruits Fisherman
Arrows Electro Spirit Firecracker Royal Recruits Guards Fisherman
Arrows Electro Spirit Firecracker Royal Recruits Guards Fisherman Inferno Dragon Mother Witch
Royal Recruits Fisherman Inferno Dragon
Royal Recruits Electro Spirit Arrows Firecracker Guards Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Fisherman
Arrows Firecracker Fisherman Inferno Dragon
Royal Recruits Guards Fisherman
Royal Recruits Guards Fisherman
Royal Recruits Guards Fisherman Inferno Dragon
Arrows Firecracker Mother Witch Electro Spirit
Royal Recruits Guards
Royal Recruits Fisherman Inferno Dragon
Royal Recruits Electro Spirit Firecracker Inferno Dragon
Royal Recruits Guards Inferno Dragon
Inferno Dragon Royal Recruits Guards
Royal Recruits Arrows Guards
Royal Recruits Guards
Royal Recruits Firecracker
Royal Recruits Guards Electro Spirit Firecracker Fisherman Inferno Dragon
Arrows Electro Spirit Firecracker Royal Recruits Inferno Dragon Mother Witch
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Guards
Arrows Firecracker Fisherman
Arrows
Arrows Firecracker Royal Recruits Guards
Arrows Firecracker
Arrows Firecracker Mother Witch Electro Spirit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Fisherman
Guards Fisherman
Firecracker Arrows Royal Recruits Fisherman
Arrows Firecracker
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Mother Witch
Arrows
Fisherman
Arrows Royal Recruits
Arrows Firecracker Mother Witch Electro Spirit
Fisherman Inferno Dragon
Arrows Firecracker Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Mother Witch
Electro Spirit Firecracker Guards
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Royal Recruits Guards
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Electro Spirit Firecracker Royal Recruits Guards
Firecracker
Firecracker Royal Recruits
Inferno Dragon
Firecracker

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