My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Wall Breakers Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit
Giant Snowball
Wall Breakers Princess
Zap
Wall Breakers Princess Bandit
Barbarian Barrel
Electro Spirit Tesla Valkyrie Wall Breakers Princess Bandit Electro Wizard
The Log
Electro Spirit Wall Breakers Princess Bandit
Earthquake
Tesla
Arrows
Electro Spirit Wall Breakers Princess
Royal Delivery
Electro Spirit Valkyrie Wall Breakers Princess Bandit Electro Wizard
Fireball
Tesla Wall Breakers Princess Bandit Electro Wizard
Poison
Princess Electro Wizard
Lightning
Tesla Valkyrie Bandit Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Arrows Princess Bandit Tesla Valkyrie Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Wall Breakers Arrows Princess

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Bandit
Arrows
Wall Breakers Bandit
Tesla
Valkyrie
Wall Breakers Bandit Electro Wizard
Wall Breakers
Valkyrie Electro Spirit Arrows Princess Electro Wizard
Princess
Wall Breakers
Bandit
Electro Spirit Arrows Valkyrie Electro Wizard
Electro Wizard
Valkyrie Wall Breakers Bandit

Defense Synergies 0 12

Electro Spirit
Electro Wizard
Arrows
Tesla Valkyrie Bandit
Tesla
Arrows Valkyrie Princess Electro Wizard
Valkyrie
Arrows Tesla Princess Bandit Electro Wizard
Wall Breakers
Princess
Tesla Valkyrie Bandit
Bandit
Arrows Valkyrie Princess Electro Wizard
Electro Wizard
Electro Spirit Tesla Valkyrie Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Wizard
Tesla Valkyrie Bandit Electro Wizard
Tesla Valkyrie Bandit Electro Wizard
Tesla Valkyrie Bandit Electro Wizard
Arrows Valkyrie Princess
Arrows Electro Spirit Tesla Valkyrie Bandit Electro Wizard
Tesla Electro Wizard Electro Spirit Arrows Princess
Electro Spirit Arrows Tesla Valkyrie Bandit Electro Wizard
Tesla Princess
Tesla Valkyrie Bandit Electro Wizard
Valkyrie Electro Wizard Electro Spirit Arrows Tesla Princess Bandit
Arrows Tesla Princess Electro Wizard
Tesla Valkyrie Bandit Electro Wizard
Valkyrie Electro Spirit Arrows Tesla Princess Electro Wizard
Tesla Bandit Electro Wizard
Tesla Bandit Electro Wizard
Tesla Arrows Valkyrie Electro Wizard
Arrows Tesla Valkyrie Electro Spirit Bandit Electro Wizard
Arrows Valkyrie Electro Spirit Tesla Princess Bandit Electro Wizard
Tesla Electro Wizard
Valkyrie Electro Spirit Arrows Tesla Bandit Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Bandit Electro Wizard
Bandit Electro Wizard Arrows Tesla Valkyrie
Bandit Valkyrie Electro Wizard
Valkyrie Tesla Bandit Electro Wizard
Tesla Valkyrie Bandit
Arrows Electro Spirit Tesla Princess Electro Wizard
Tesla Valkyrie Bandit Electro Wizard
Tesla Valkyrie
Electro Wizard Electro Spirit Valkyrie Bandit
Tesla
Tesla Valkyrie
Arrows Valkyrie Electro Wizard
Tesla Valkyrie Bandit
Tesla Valkyrie Princess
Tesla Electro Wizard Electro Spirit Valkyrie
Arrows Valkyrie Electro Spirit Tesla Princess Electro Wizard
Electro Spirit Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie Bandit
Arrows Princess Bandit Electro Wizard
Arrows Bandit
Arrows Valkyrie
Arrows Valkyrie
Arrows Electro Spirit Princess
Arrows Princess
Arrows Princess
Arrows Bandit
Electro Wizard
Arrows Valkyrie Princess Bandit Electro Wizard
Arrows Princess
Princess Bandit
Arrows Princess Bandit
Princess Arrows
Arrows Princess Bandit
Arrows Princess Bandit
Arrows
Arrows Princess Bandit Electro Wizard
Arrows Valkyrie Princess
Arrows Princess
Arrows
Arrows Electro Spirit Valkyrie Princess
Arrows Princess Bandit Electro Wizard
Arrows Princess Bandit
Arrows Bandit
Arrows Princess Electro Wizard
Electro Wizard Electro Spirit
Arrows Bandit
Electro Spirit Arrows Princess Electro Wizard
Arrows Princess
Electro Wizard Electro Spirit Princess Bandit
Arrows Princess Electro Wizard
Arrows
Valkyrie Princess Electro Wizard
Arrows Princess
Arrows
Electro Spirit Princess Electro Wizard
Princess Electro Wizard
Princess Bandit Electro Wizard

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