My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Electro Spirit Firecracker Elixir Golem Witch Executioner
The Log
Electro Spirit Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Electro Spirit Bats Firecracker Witch
Royal Delivery
Electro Spirit Bats Firecracker Elixir Golem Witch Executioner
Fireball
Firecracker Elixir Golem Witch Executioner
Poison
Bats Firecracker Elixir Golem Witch Executioner
Lightning
Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Elixir Golem Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Firecracker Elixir Golem Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Mega Knight Firecracker Elixir Golem
Arrows
Elixir Golem Mega Knight
Firecracker
Elixir Golem Bats Mega Knight
Elixir Golem
Firecracker Bats Arrows Witch Executioner
Witch
Elixir Golem Mega Knight
Executioner
Elixir Golem Mega Knight
Mega Knight
Bats Arrows Firecracker Witch Executioner

Defense Synergies 1 5

Electro Spirit
Bats
Firecracker Mega Knight
Arrows
Mega Knight
Firecracker
Bats Mega Knight
Elixir Golem
Witch
Mega Knight
Executioner
Mega Knight
Mega Knight
Arrows Bats Firecracker Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Bats Firecracker Witch Executioner Mega Knight
Witch Mega Knight Bats Executioner
Witch Bats Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Electro Spirit Bats Firecracker Executioner Mega Knight
Bats Electro Spirit Arrows Firecracker Witch Executioner
Electro Spirit Arrows Mega Knight
Witch
Firecracker Mega Knight
Bats Witch Executioner Electro Spirit Arrows Firecracker Mega Knight
Arrows Executioner Bats Firecracker Witch
Mega Knight Bats Witch
Executioner Mega Knight Electro Spirit Bats Arrows Firecracker Witch
Mega Knight
Mega Knight
Mega Knight Bats Arrows Firecracker Witch Executioner
Arrows Mega Knight Electro Spirit Bats Firecracker Witch Executioner
Arrows Witch Executioner Electro Spirit Bats Firecracker Mega Knight
Mega Knight Electro Spirit Bats Arrows Firecracker Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Firecracker Executioner Mega Knight
Mega Knight Bats Witch
Mega Knight Bats
Witch Executioner Mega Knight
Arrows Firecracker Executioner Electro Spirit Bats Witch
Bats Witch
Mega Knight
Mega Knight Electro Spirit Bats Firecracker Witch
Witch
Mega Knight Bats Witch
Mega Knight Arrows
Mega Knight Witch Executioner
Firecracker Witch Executioner Mega Knight
Witch Electro Spirit Bats Firecracker Executioner
Bats Arrows Executioner Mega Knight Electro Spirit Firecracker Witch
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner Electro Spirit Bats Witch
Arrows Firecracker Witch Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch Executioner
Arrows Firecracker Executioner Mega Knight
Arrows
Bats
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Electro Spirit Witch Executioner Mega Knight
Witch
Arrows Firecracker Witch Executioner
Arrows Witch Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Witch Executioner
Electro Spirit Bats Firecracker Witch
Arrows Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Electro Spirit Bats Witch
Arrows Firecracker Witch Executioner
Arrows
Firecracker Executioner Mega Knight
Arrows Firecracker Executioner
Arrows
Firecracker Executioner Mega Knight
Electro Spirit Bats Firecracker Witch
Firecracker Bats Witch Executioner
Firecracker Witch Executioner Mega Knight
Firecracker Mega Knight

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