My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Dark Prince Prince
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Skeleton Army Dark Prince Witch Prince
Barbarian Barrel
Electro Spirit Skeleton Army Dark Prince Witch
The Log
Electro Spirit Skeleton Army Dark Prince Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Electro Spirit Bats Skeleton Army Witch
Royal Delivery
Electro Spirit Bats Skeleton Army Dark Prince Witch Prince
Fireball
Skeleton Army Witch
Poison
Bats Skeleton Army Witch
Lightning
Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Skeleton Army Dark Prince Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant
Bats
Giant Dark Prince Prince
Arrows
Giant Dark Prince Prince
Giant
Bats Arrows Dark Prince Prince Electro Spirit Witch
Skeleton Army
Dark Prince
Giant Prince Bats Arrows Witch
Witch
Giant Dark Prince Prince
Prince
Giant Dark Prince Bats Arrows Witch

Defense Synergies 0 9

Electro Spirit
Dark Prince
Bats
Dark Prince Prince
Arrows
Dark Prince Prince
Giant
Skeleton Army
Prince
Dark Prince
Electro Spirit Bats Arrows Witch Prince
Witch
Dark Prince Prince
Prince
Bats Arrows Skeleton Army Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Bats Dark Prince Witch Prince
Skeleton Army Witch Prince Bats Dark Prince
Skeleton Army Witch Prince Bats Dark Prince
Arrows Skeleton Army Dark Prince Prince
Arrows Skeleton Army Electro Spirit Bats Dark Prince
Bats Electro Spirit Arrows Witch
Electro Spirit Arrows
Witch Skeleton Army Prince
Skeleton Army Dark Prince Prince
Bats Skeleton Army Witch Electro Spirit Arrows Dark Prince
Arrows Bats Witch
Skeleton Army Prince Bats Dark Prince Witch
Skeleton Army Electro Spirit Bats Arrows Dark Prince Witch Prince
Skeleton Army Prince
Skeleton Army Prince
Bats Arrows Skeleton Army Dark Prince Witch Prince
Arrows Electro Spirit Bats Skeleton Army Dark Prince Witch Prince
Arrows Witch Electro Spirit Bats Dark Prince
Prince
Skeleton Army Dark Prince Electro Spirit Bats Arrows Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Witch Prince
Arrows Prince
Skeleton Army Bats Dark Prince Witch Prince
Skeleton Army Dark Prince Prince Bats
Skeleton Army Dark Prince Witch Prince
Arrows Electro Spirit Bats Witch
Skeleton Army Dark Prince Prince Bats Witch
Skeleton Army Dark Prince Prince
Electro Spirit Bats Skeleton Army Dark Prince Witch Prince
Witch Skeleton Army
Bats Dark Prince Witch Prince
Skeleton Army Arrows Dark Prince Prince
Skeleton Army Dark Prince Prince Witch
Skeleton Army Witch
Skeleton Army Witch Electro Spirit Bats Dark Prince Prince
Bats Arrows Electro Spirit Dark Prince Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Dark Prince Prince
Arrows Dark Prince
Arrows Electro Spirit Bats Witch
Arrows Witch
Arrows
Arrows
Bats Prince
Arrows Dark Prince Prince
Arrows
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Bats
Arrows Dark Prince Prince
Arrows Witch
Prince
Arrows
Prince
Arrows
Arrows Electro Spirit Dark Prince Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Bats Arrows Witch
Electro Spirit Bats Witch
Arrows
Electro Spirit Arrows
Prince
Arrows
Electro Spirit Bats Skeleton Army Dark Prince Witch Prince
Arrows Witch
Arrows
Dark Prince Prince
Arrows
Arrows
Dark Prince Prince
Electro Spirit Bats Witch
Bats Witch
Dark Prince Witch Prince

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