My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Electro Spirit Knight Cannon
The Log
Electro Spirit Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Knight Hog Rider
Fireball
Cannon Hog Rider
Poison
Bats Cannon
Lightning
Knight Cannon Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Arrows Knight Cannon Hog Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Arrows

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Bats
Knight Hog Rider
Arrows
Hog Rider Knight
Knight
Bats Hog Rider Arrows The Log
Cannon
Hog Rider
Bats Arrows Knight The Log Electro Spirit
The Log
Hog Rider Knight
Goblinstein

Defense Synergies 3 6

Electro Spirit
The Log
Bats
Knight Cannon The Log
Arrows
Knight Cannon
Knight
Bats Cannon Arrows The Log
Cannon
Knight The Log Bats Arrows
Hog Rider
The Log
Cannon Electro Spirit Bats Knight
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log
Bats Knight Cannon The Log
Cannon Bats Knight
Cannon Bats Knight
Arrows The Log
Arrows The Log Electro Spirit Bats Cannon
Bats Electro Spirit Arrows Cannon
Electro Spirit Arrows Cannon The Log
Cannon
Knight Cannon
Bats Electro Spirit Arrows Knight Cannon The Log
Arrows Bats
Cannon Bats Knight The Log
Electro Spirit Bats Arrows Cannon The Log
Knight Cannon
Cannon The Log Goblinstein
Bats Arrows Knight Cannon
Arrows Cannon Electro Spirit Bats Knight The Log
Arrows The Log Electro Spirit Bats Knight Cannon
Cannon
Electro Spirit Bats Arrows Knight Cannon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight The Log
Bats Knight The Log
Bats Knight The Log
Knight Cannon
Arrows Goblinstein Electro Spirit Bats
Bats Knight
Knight
Goblinstein Electro Spirit Bats Knight The Log
Cannon
Bats Knight
Arrows The Log
Knight Cannon
Cannon
Electro Spirit Bats Knight The Log Goblinstein
Bats Arrows Electro Spirit Cannon The Log
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Arrows The Log Goblinstein
Arrows Goblinstein Electro Spirit Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Electro Spirit Goblinstein
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows
Electro Spirit Bats Goblinstein
Arrows The Log
Electro Spirit Arrows
Arrows The Log
Electro Spirit Bats Goblinstein
Arrows
Arrows The Log
Knight
Arrows The Log
Arrows
Electro Spirit Bats The Log
Bats
The Log

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