My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Recruits Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Hog Rider Royal Hogs
Giant Snowball
Bats Royal Recruits Hog Rider Royal Hogs
Zap
Bats Firecracker Royal Hogs
Barbarian Barrel
Electro Spirit Knight Firecracker Royal Recruits Royal Hogs
The Log
Electro Spirit Firecracker Royal Recruits Hog Rider Royal Hogs
Earthquake
Firecracker Hog Rider Royal Hogs
Arrows
Electro Spirit Bats Firecracker Royal Recruits Royal Hogs
Royal Delivery
Electro Spirit Bats Knight Firecracker Royal Recruits Hog Rider Royal Hogs
Fireball
Firecracker Hog Rider Royal Hogs
Poison
Bats Firecracker Royal Recruits Royal Hogs
Lightning
Knight
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Knight Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Knight Firecracker Hog Rider Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Knight

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Bats
Knight Hog Rider Firecracker Royal Recruits Royal Hogs
Arrows
Hog Rider Royal Hogs Knight
Knight
Bats Firecracker Hog Rider Arrows Royal Hogs
Firecracker
Knight Hog Rider Bats Royal Recruits Royal Hogs
Royal Recruits
Bats Firecracker Hog Rider Royal Hogs
Hog Rider
Bats Arrows Knight Firecracker Electro Spirit Royal Recruits
Royal Hogs
Arrows Bats Knight Firecracker Royal Recruits

Defense Synergies 2 4

Electro Spirit
Bats
Knight Firecracker Royal Recruits
Arrows
Knight
Knight
Bats Firecracker Arrows
Firecracker
Knight Bats Royal Recruits
Royal Recruits
Bats Firecracker
Hog Rider
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits
Bats Knight Firecracker Royal Recruits
Bats Knight Royal Recruits
Royal Recruits Bats Knight Firecracker
Arrows Firecracker Royal Recruits
Arrows Electro Spirit Bats Firecracker
Bats Electro Spirit Arrows Firecracker
Electro Spirit Arrows Royal Recruits
Royal Recruits
Knight Firecracker Royal Recruits
Bats Electro Spirit Arrows Knight Firecracker Royal Recruits
Arrows Bats Firecracker
Royal Recruits Bats Knight
Electro Spirit Bats Arrows Firecracker Royal Recruits
Royal Recruits Knight
Royal Recruits
Bats Arrows Knight Firecracker Royal Recruits
Arrows Electro Spirit Bats Knight Firecracker Royal Recruits
Arrows Electro Spirit Bats Knight Firecracker Royal Recruits
Royal Recruits
Royal Recruits Electro Spirit Bats Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits
Arrows Knight Firecracker
Royal Recruits Bats Knight
Royal Recruits Bats Knight
Royal Recruits Knight
Arrows Firecracker Electro Spirit Bats
Royal Recruits Bats Knight
Knight Royal Recruits
Royal Recruits Electro Spirit Bats Knight Firecracker
Royal Recruits
Bats Knight Royal Recruits
Royal Recruits Arrows
Royal Recruits Knight
Royal Recruits Firecracker
Royal Recruits Electro Spirit Bats Knight Firecracker
Bats Arrows Electro Spirit Firecracker Royal Recruits
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Royal Recruits
Arrows Firecracker
Arrows
Arrows Knight Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker Electro Spirit Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight Royal Recruits
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Bats
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Royal Recruits
Arrows Firecracker Electro Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Electro Spirit Bats Firecracker
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Bats Royal Recruits
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Electro Spirit Bats Firecracker Royal Recruits
Firecracker Bats
Firecracker Royal Recruits
Firecracker

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