My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Wall Breakers Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Prince
Giant Snowball
Bats Wall Breakers Princess
Zap
Bats Wall Breakers Prince Princess
Barbarian Barrel
Electro Spirit Knight Tesla Wall Breakers Princess
The Log
Electro Spirit Wall Breakers Prince Princess
Earthquake
Tesla
Arrows
Electro Spirit Bats Wall Breakers Princess
Royal Delivery
Electro Spirit Bats Knight Wall Breakers Prince Princess
Fireball
Tesla Wall Breakers Princess
Poison
Bats Princess
Lightning
Knight Tesla Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Knight Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Wall Breakers Arrows Knight Princess Tesla Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Wall Breakers Arrows

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Bats
Knight Wall Breakers Prince
Arrows
Knight Wall Breakers Prince
Knight
Bats Wall Breakers Princess Arrows Prince
Tesla
Wall Breakers
Knight Electro Spirit Bats Arrows Princess
Prince
Bats Arrows Knight Princess
Princess
Knight Wall Breakers Prince

Defense Synergies 3 7

Electro Spirit
Bats
Knight Tesla Prince
Arrows
Knight Tesla Prince
Knight
Bats Tesla Princess Arrows
Tesla
Knight Bats Arrows Prince Princess
Wall Breakers
Prince
Bats Arrows Tesla
Princess
Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Bats Knight Tesla Prince
Tesla Prince Bats Knight
Tesla Prince Bats Knight
Arrows Prince Princess
Arrows Electro Spirit Bats Tesla
Bats Tesla Electro Spirit Arrows Princess
Electro Spirit Arrows Tesla
Tesla Prince Princess
Knight Tesla Prince
Bats Electro Spirit Arrows Knight Tesla Princess
Arrows Tesla Bats Princess
Tesla Prince Bats Knight
Electro Spirit Bats Arrows Tesla Prince Princess
Knight Tesla Prince
Tesla Prince
Tesla Bats Arrows Knight Prince
Arrows Tesla Electro Spirit Bats Knight Prince
Arrows Electro Spirit Bats Knight Tesla Princess
Tesla Prince
Electro Spirit Bats Arrows Knight Tesla Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Prince
Arrows Knight Tesla Prince
Bats Knight Prince
Prince Bats Knight Tesla
Knight Tesla Prince
Arrows Electro Spirit Bats Tesla Princess
Prince Bats Knight Tesla
Knight Tesla Prince
Electro Spirit Bats Knight Prince
Tesla
Bats Knight Tesla Prince
Arrows Prince
Prince Knight Tesla
Tesla Princess
Tesla Electro Spirit Bats Knight Prince
Bats Arrows Electro Spirit Tesla Princess
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Princess
Arrows
Arrows Knight Prince
Arrows
Arrows Electro Spirit Bats Princess
Arrows Princess
Arrows Princess
Arrows
Bats Prince
Arrows Knight Prince Princess
Arrows Princess
Knight Princess
Arrows Princess
Princess Arrows Prince
Arrows Princess
Arrows Princess
Arrows
Bats
Arrows Prince Princess
Arrows Princess
Prince
Arrows Princess
Prince
Arrows
Arrows Electro Spirit Princess
Arrows Princess
Arrows Prince Princess
Arrows
Bats Arrows Princess
Electro Spirit Bats
Arrows
Electro Spirit Arrows Princess
Prince
Arrows Princess
Electro Spirit Bats Prince Princess
Arrows Princess
Arrows
Knight Prince Princess
Arrows Princess
Arrows
Prince
Electro Spirit Bats Princess
Bats Princess
Prince Princess
Prince

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