My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Phoenix Graveyard
Giant Snowball
Bats Graveyard Little Prince
Zap
Bats Graveyard Little Prince
Barbarian Barrel
Electro Spirit Graveyard Little Prince
The Log
Electro Spirit Graveyard Little Prince
Earthquake
Graveyard
Arrows
Electro Spirit Bats Graveyard Little Prince
Royal Delivery
Electro Spirit Bats P.E.K.K.A Graveyard Little Prince
Fireball
Little Prince
Poison
Bats Phoenix Graveyard Little Prince
Lightning
Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Void Little Prince Poison Phoenix Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Void Little Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Phoenix
Bats
P.E.K.K.A Graveyard
Void
Poison
Poison
P.E.K.K.A Graveyard Void
P.E.K.K.A
Poison Electro Spirit Bats Graveyard
Phoenix
Electro Spirit Graveyard
Graveyard
Poison Bats P.E.K.K.A Phoenix Little Prince
Little Prince
Graveyard

Defense Synergies 0 5

Electro Spirit
Phoenix Little Prince
Bats
P.E.K.K.A
Void
Poison
Poison
Void
P.E.K.K.A
Bats
Phoenix
Electro Spirit Little Prince
Graveyard
Little Prince
Electro Spirit Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
P.E.K.K.A Bats Phoenix
P.E.K.K.A Bats Void
P.E.K.K.A Bats Phoenix
Poison P.E.K.K.A
Electro Spirit Bats
Bats Electro Spirit Void Poison Phoenix Little Prince
Electro Spirit Void Poison P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
Phoenix Little Prince
Bats Poison Electro Spirit
Bats Poison Phoenix
P.E.K.K.A Bats
Electro Spirit Bats Poison P.E.K.K.A
P.E.K.K.A Phoenix
P.E.K.K.A
Bats Poison P.E.K.K.A
Electro Spirit Bats Little Prince
Poison Electro Spirit Bats Little Prince
P.E.K.K.A Phoenix
Electro Spirit Bats Poison P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A
Void Poison Phoenix
P.E.K.K.A Bats
P.E.K.K.A Bats Phoenix
P.E.K.K.A Phoenix
Poison Electro Spirit Bats
P.E.K.K.A Bats Void Phoenix
P.E.K.K.A Phoenix
Void P.E.K.K.A Electro Spirit Bats Poison Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Bats Phoenix
P.E.K.K.A Void Poison Phoenix
P.E.K.K.A
Phoenix Electro Spirit Bats Poison P.E.K.K.A Little Prince
Bats Poison Electro Spirit P.E.K.K.A Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison
Void Poison
Void Poison
Void Poison
Poison
Poison Electro Spirit Bats
Poison
Poison
Void Poison
Bats Void Poison
Void Poison
Void Poison
Poison Void
Void Poison
Poison
Poison
Poison
Poison
Bats
Void Poison
Poison Little Prince
Void Poison
Void Poison
Void
Void Poison
Poison Electro Spirit Little Prince
Void Poison
Void Poison
Void Poison
Poison Bats Little Prince
Electro Spirit Bats Void Poison
Void
Void Poison
Void Electro Spirit Poison
P.E.K.K.A
Poison
Electro Spirit Bats Void
Poison
Void Poison
Poison
Void Poison
P.E.K.K.A
Electro Spirit Bats Poison
Bats Void Poison
Void Poison Little Prince

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