My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Musketeer Rune Giant Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rune Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Skeleton Dragons Musketeer Lumberjack
Zap
Barbarian Barrel
Electro Spirit Musketeer Lumberjack
The Log
Electro Spirit Musketeer Lumberjack
Earthquake
Arrows
Electro Spirit Skeleton Dragons
Royal Delivery
Electro Spirit Skeleton Dragons Musketeer Lumberjack
Fireball
Skeleton Dragons Musketeer Lumberjack
Poison
Skeleton Dragons Musketeer
Lightning
Skeleton Dragons Musketeer Lumberjack Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Skeleton Dragons The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Berserker The Log Skeleton Dragons Musketeer Rune Giant Lumberjack Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Berserker The Log Skeleton Dragons

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack
Berserker
Rune Giant
Skeleton Dragons
Lumberjack
Musketeer
Rune Giant The Log Lumberjack
Rune Giant
Berserker Lumberjack Musketeer
The Log
Musketeer Lumberjack
Lumberjack
Rune Giant Electro Spirit Skeleton Dragons Musketeer The Log
Goblinstein

Defense Synergies 3 5

Electro Spirit
The Log Lumberjack
Berserker
Skeleton Dragons
The Log Musketeer Lumberjack
Musketeer
The Log Lumberjack Skeleton Dragons
Rune Giant
The Log
Skeleton Dragons Musketeer Electro Spirit Lumberjack
Lumberjack
Musketeer Electro Spirit Skeleton Dragons The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Musketeer The Log
Lumberjack Skeleton Dragons Musketeer The Log
Lumberjack Skeleton Dragons Musketeer
Lumberjack Skeleton Dragons Musketeer
The Log Lumberjack
The Log Electro Spirit Skeleton Dragons Musketeer Lumberjack
Skeleton Dragons Musketeer Electro Spirit
Electro Spirit Skeleton Dragons Musketeer The Log
Musketeer Lumberjack
Musketeer Lumberjack
Berserker Skeleton Dragons Electro Spirit Musketeer The Log Lumberjack
Skeleton Dragons Musketeer
Lumberjack Skeleton Dragons Musketeer The Log
Electro Spirit Skeleton Dragons The Log Lumberjack
Lumberjack
The Log Lumberjack Goblinstein
Skeleton Dragons Musketeer Lumberjack
Electro Spirit Skeleton Dragons Musketeer The Log Lumberjack
The Log Electro Spirit Skeleton Dragons Musketeer Lumberjack
Musketeer Lumberjack
Skeleton Dragons Electro Spirit Musketeer The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Skeleton Dragons Musketeer The Log Lumberjack
Lumberjack Musketeer The Log
Lumberjack Musketeer The Log
Musketeer Lumberjack
Skeleton Dragons Goblinstein Electro Spirit Musketeer
Musketeer Lumberjack
Lumberjack
Goblinstein Electro Spirit Skeleton Dragons The Log
Skeleton Dragons Musketeer
Musketeer Lumberjack
The Log
Lumberjack
Skeleton Dragons Musketeer
Electro Spirit Skeleton Dragons Musketeer The Log Lumberjack Goblinstein
Electro Spirit Skeleton Dragons Musketeer The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Musketeer The Log
Skeleton Dragons Musketeer The Log
Skeleton Dragons The Log
Skeleton Dragons Musketeer The Log
Skeleton Dragons The Log Goblinstein
Skeleton Dragons Goblinstein Electro Spirit Musketeer
Skeleton Dragons Musketeer The Log
The Log Skeleton Dragons
The Log Skeleton Dragons
Musketeer Lumberjack
Skeleton Dragons Musketeer The Log
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer The Log
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer The Log
Skeleton Dragons Musketeer The Log
Skeleton Dragons Musketeer The Log
Skeleton Dragons
Skeleton Dragons Musketeer The Log
Skeleton Dragons The Log
Skeleton Dragons Musketeer The Log
Skeleton Dragons
Musketeer The Log
Skeleton Dragons Musketeer The Log
The Log Electro Spirit Skeleton Dragons Goblinstein
The Log Skeleton Dragons Musketeer
Skeleton Dragons Musketeer The Log
Skeleton Dragons Musketeer The Log
Skeleton Dragons Musketeer
Electro Spirit Skeleton Dragons Musketeer Goblinstein
Skeleton Dragons Musketeer The Log
Electro Spirit Skeleton Dragons
The Log
Electro Spirit Musketeer Goblinstein
Skeleton Dragons Musketeer
The Log
Skeleton Dragons Musketeer Lumberjack
The Log Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Electro Spirit Skeleton Dragons Musketeer The Log
Skeleton Dragons Musketeer
Musketeer The Log
Skeleton Dragons

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: