My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
RIP
Versatility
RIP
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Wall Breakers
Giant Snowball
Cannon Tombstone Hog Rider Royal Hogs Wall Breakers
Zap
Cannon Tombstone Royal Hogs Wall Breakers
Barbarian Barrel
Electro Spirit Cannon Tombstone Bomb Tower Royal Hogs Wall Breakers
The Log
Electro Spirit Cannon Tombstone Hog Rider Royal Hogs Wall Breakers
Earthquake
Cannon Tombstone Bomb Tower Hog Rider Royal Hogs
Arrows
Electro Spirit Tombstone Royal Hogs Wall Breakers
Royal Delivery
Electro Spirit Hog Rider Royal Hogs Wall Breakers
Fireball
Cannon Tombstone Bomb Tower Hog Rider Royal Hogs Wall Breakers
Poison
Cannon Tombstone Bomb Tower Royal Hogs
Lightning
Cannon Tombstone Bomb Tower
Rocket
Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Wall Breakers Rage Cannon Tombstone Bomb Tower Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Wall Breakers Rage Cannon

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Wall Breakers
Cannon
Tombstone
Bomb Tower
Hog Rider
Rage Electro Spirit
Royal Hogs
Wall Breakers
Electro Spirit
Rage
Hog Rider

Defense Synergies 0 0

Electro Spirit
Cannon
Tombstone
Bomb Tower
Hog Rider
Royal Hogs
Wall Breakers
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tombstone
Bomb Tower Cannon Tombstone
Cannon Bomb Tower Tombstone
Cannon Bomb Tower Tombstone
Tombstone Bomb Tower
Electro Spirit Cannon Bomb Tower
Electro Spirit Cannon Tombstone Bomb Tower
Electro Spirit Cannon Bomb Tower
Cannon Tombstone Bomb Tower
Cannon
Electro Spirit Cannon Tombstone Bomb Tower
Cannon Tombstone Bomb Tower
Bomb Tower Electro Spirit Cannon Tombstone
Cannon Tombstone Bomb Tower
Bomb Tower Cannon
Bomb Tower Cannon Tombstone
Cannon Tombstone Bomb Tower Electro Spirit
Bomb Tower Electro Spirit Cannon Tombstone
Cannon Bomb Tower
Electro Spirit Cannon Bomb Tower
Cannon Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Bomb Tower
Tombstone Bomb Tower
Cannon Tombstone
Electro Spirit Bomb Tower
Tombstone Bomb Tower
Bomb Tower
Electro Spirit Tombstone Bomb Tower
Cannon Tombstone
Tombstone Bomb Tower
Cannon Tombstone Bomb Tower
Cannon Bomb Tower
Tombstone Electro Spirit Bomb Tower
Electro Spirit Cannon Bomb Tower
Electro Spirit Cannon Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Spirit
Electro Spirit
Electro Spirit
Electro Spirit
Electro Spirit Tombstone
Electro Spirit

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