My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Goblin Gang Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Barrel Clone
Giant Snowball
Fire Spirit Bomber Goblin Gang Skeleton Barrel Clone Electro Dragon
Zap
Fire Spirit Bomber Goblin Gang Skeleton Barrel Clone
Barbarian Barrel
Electro Spirit Fire Spirit Bomber Goblin Gang Skeleton Barrel Clone
The Log
Electro Spirit Fire Spirit Bomber Goblin Gang Skeleton Barrel Clone
Earthquake
Bomber Goblin Gang Clone
Arrows
Electro Spirit Fire Spirit Bomber Goblin Gang Skeleton Barrel Clone
Royal Delivery
Electro Spirit Fire Spirit Bomber Goblin Gang Skeleton Barrel Clone Electro Dragon P.E.K.K.A
Fireball
Bomber Goblin Gang Skeleton Barrel Clone Electro Dragon
Poison
Bomber Goblin Gang Skeleton Barrel Clone Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Bomber Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Skeleton Barrel Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Bomber Goblin Gang Skeleton Barrel Clone Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Bomber Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Fire Spirit
P.E.K.K.A Skeleton Barrel
Bomber
Skeleton Barrel P.E.K.K.A
Goblin Gang
Skeleton Barrel Clone P.E.K.K.A
Skeleton Barrel
Clone Fire Spirit Bomber Goblin Gang
Clone
Skeleton Barrel Goblin Gang
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Fire Spirit Electro Spirit Bomber Goblin Gang Electro Dragon

Defense Synergies 0 3

Electro Spirit
Fire Spirit
P.E.K.K.A
Bomber
P.E.K.K.A
Goblin Gang
P.E.K.K.A
Skeleton Barrel
Clone
Electro Dragon
P.E.K.K.A
Fire Spirit Bomber Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Electro Dragon
P.E.K.K.A Goblin Gang Electro Dragon
Goblin Gang P.E.K.K.A Fire Spirit Bomber Electro Dragon
P.E.K.K.A Goblin Gang Electro Dragon
Bomber P.E.K.K.A
Goblin Gang Electro Spirit Fire Spirit Bomber Electro Dragon
Electro Spirit Fire Spirit Goblin Gang Electro Dragon
Electro Spirit Skeleton Barrel Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Bomber
Goblin Gang Electro Spirit Bomber Electro Dragon
Goblin Gang Electro Dragon
P.E.K.K.A Fire Spirit Bomber Goblin Gang Electro Dragon
Fire Spirit Bomber Electro Spirit Goblin Gang Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Bomber Goblin Gang Electro Dragon P.E.K.K.A
Fire Spirit Electro Spirit Bomber Goblin Gang Electro Dragon
Electro Spirit Fire Spirit Bomber Electro Dragon
P.E.K.K.A
Bomber Goblin Gang Electro Spirit Fire Spirit Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Bomber Goblin Gang Skeleton Barrel Electro Dragon
Goblin Gang P.E.K.K.A Electro Dragon
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Fire Spirit Electro Spirit Goblin Gang Skeleton Barrel Electro Dragon
Goblin Gang P.E.K.K.A
P.E.K.K.A
Electro Dragon P.E.K.K.A Electro Spirit
P.E.K.K.A Goblin Gang
P.E.K.K.A Electro Dragon
P.E.K.K.A
P.E.K.K.A Goblin Gang
Bomber Electro Dragon
Goblin Gang Electro Dragon Electro Spirit Bomber P.E.K.K.A
Electro Spirit Bomber Electro Dragon P.E.K.K.A
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Skeleton Barrel
Bomber Fire Spirit
Electro Spirit Fire Spirit Skeleton Barrel Electro Dragon
Fire Spirit Bomber
Fire Spirit Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Fire Spirit Goblin Gang Electro Dragon
Skeleton Barrel Electro Dragon
Fire Spirit Electro Dragon
Fire Spirit Skeleton Barrel
Skeleton Barrel Electro Dragon
Skeleton Barrel
Bomber Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Bomber
Fire Spirit Bomber Skeleton Barrel Electro Dragon
Fire Spirit Bomber Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Electro Spirit Fire Spirit Bomber Electro Dragon
Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Skeleton Barrel
Fire Spirit Electro Dragon
Electro Dragon Electro Spirit Skeleton Barrel
Bomber Electro Dragon
Electro Spirit Electro Dragon
P.E.K.K.A
Skeleton Barrel Electro Spirit Fire Spirit Goblin Gang Electro Dragon
Fire Spirit Electro Dragon
Goblin Gang Electro Dragon
Bomber Skeleton Barrel Electro Dragon
Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit Goblin Gang
Electro Dragon
Electro Dragon Skeleton Barrel
P.E.K.K.A
Electro Dragon

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