My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Hut Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Goblin Hut Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats Goblin Hut Princess
Zap
Fire Spirit Bats Goblin Hut Princess
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Goblin Hut Princess
The Log
Electro Spirit Fire Spirit Ice Spirit Goblin Hut Princess
Earthquake
Goblin Hut
Arrows
Electro Spirit Fire Spirit Ice Spirit Bats Goblin Hut Princess
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Bats Goblin Hut Princess
Fireball
Goblin Hut Princess
Poison
Bats Goblin Hut Princess
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Bats Princess Fireball Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Fire Spirit Ice Spirit Bats

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Fire Spirit
Ice Spirit
Bats Goblin Hut Princess Mega Knight
Bats
Mega Knight Ice Spirit
Fireball
Electro Spirit Princess Mega Knight
Goblin Hut
Ice Spirit Mega Knight
Princess
Ice Spirit Fireball Mega Knight
Mega Knight
Bats Ice Spirit Fireball Goblin Hut Princess

Defense Synergies 0 11

Electro Spirit
Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Bats Fireball Goblin Hut Princess Mega Knight
Bats
Ice Spirit Mega Knight
Fireball
Ice Spirit Goblin Hut Princess Mega Knight
Goblin Hut
Ice Spirit Fireball
Princess
Ice Spirit Fireball Mega Knight
Mega Knight
Ice Spirit Bats Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut
Ice Spirit Bats Goblin Hut Mega Knight
Goblin Hut Mega Knight Fire Spirit Bats
Goblin Hut Bats Mega Knight
Fireball Princess Mega Knight
Fireball Electro Spirit Fire Spirit Bats Mega Knight
Bats Electro Spirit Fire Spirit Ice Spirit Fireball Goblin Hut Princess
Electro Spirit Fireball Mega Knight
Goblin Hut Princess
Fire Spirit Ice Spirit Mega Knight
Bats Electro Spirit Fireball Goblin Hut Princess Mega Knight
Bats Fireball Goblin Hut Princess
Goblin Hut Mega Knight Fire Spirit Ice Spirit Bats Fireball
Fire Spirit Fireball Mega Knight Electro Spirit Ice Spirit Bats Goblin Hut Princess
Goblin Hut Mega Knight
Ice Spirit Fireball Goblin Hut Mega Knight
Mega Knight Bats Fireball Goblin Hut
Fire Spirit Ice Spirit Fireball Mega Knight Electro Spirit Bats Goblin Hut
Electro Spirit Fire Spirit Ice Spirit Bats Fireball Goblin Hut Princess Mega Knight
Goblin Hut
Mega Knight Electro Spirit Fire Spirit Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Goblin Hut
Fireball Mega Knight
Mega Knight Ice Spirit Bats Goblin Hut
Mega Knight Bats Fireball
Goblin Hut Mega Knight
Fire Spirit Fireball Electro Spirit Ice Spirit Bats Goblin Hut Princess
Bats Fireball Goblin Hut
Mega Knight
Mega Knight Electro Spirit Ice Spirit Bats Fireball Goblin Hut
Goblin Hut
Mega Knight Bats Goblin Hut
Mega Knight Fireball
Mega Knight Fireball
Fireball Princess Mega Knight
Goblin Hut Electro Spirit Ice Spirit Bats Fireball
Bats Mega Knight Electro Spirit Fireball Goblin Hut Princess
Electro Spirit Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball Goblin Hut
Fireball
Fireball Fire Spirit Mega Knight
Fireball Electro Spirit Fire Spirit Ice Spirit Bats Princess
Fire Spirit Princess
Fireball Fire Spirit Ice Spirit Princess
Fireball
Fire Spirit Bats Fireball
Fireball Princess
Fireball Fire Spirit Princess
Fire Spirit Fireball Goblin Hut Princess
Fireball Princess
Princess Fireball Goblin Hut
Fireball Goblin Hut Princess
Fireball Goblin Hut Princess Mega Knight
Fireball
Bats
Fire Spirit Fireball Princess Mega Knight
Fire Spirit Fireball Princess Mega Knight
Fireball Mega Knight
Fireball Princess
Fireball
Electro Spirit Fire Spirit Ice Spirit Fireball Princess Mega Knight
Fireball Princess
Fireball Princess Mega Knight
Fireball
Fire Spirit Bats Fireball Princess
Electro Spirit Ice Spirit Bats Fireball Goblin Hut
Fireball
Fireball Mega Knight
Electro Spirit Ice Spirit Fireball Princess
Mega Knight
Fireball Princess
Electro Spirit Fire Spirit Ice Spirit Bats Fireball Goblin Hut Princess
Fireball Fire Spirit Princess
Fireball
Fireball Princess Mega Knight
Fireball Princess
Fireball
Mega Knight
Electro Spirit Ice Spirit Bats Fireball Princess
Bats Fireball Princess
Fireball Princess Mega Knight
Fireball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: