My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Knight Dart Goblin Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Fire Spirit Dart Goblin Baby Dragon
Zap
Fire Spirit Dart Goblin Sparky
Barbarian Barrel
Electro Spirit Fire Spirit Knight Dart Goblin Valkyrie Electro Wizard Sparky
The Log
Electro Spirit Fire Spirit Dart Goblin Sparky
Earthquake
Arrows
Electro Spirit Fire Spirit Dart Goblin
Royal Delivery
Electro Spirit Fire Spirit Knight Dart Goblin Valkyrie Baby Dragon Electro Wizard Sparky
Fireball
Dart Goblin Baby Dragon Electro Wizard Sparky
Poison
Dart Goblin Electro Wizard Sparky
Lightning
Knight Valkyrie Baby Dragon Electro Wizard Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Valkyrie Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Knight Valkyrie Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Knight Dart Goblin Valkyrie Baby Dragon Electro Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Knight Dart Goblin

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Sparky
Fire Spirit
Valkyrie Knight Baby Dragon Sparky
Knight
Dart Goblin Baby Dragon Fire Spirit Electro Wizard Sparky
Dart Goblin
Knight Valkyrie Baby Dragon Sparky
Valkyrie
Fire Spirit Dart Goblin Baby Dragon Electro Wizard Sparky
Baby Dragon
Knight Fire Spirit Dart Goblin Valkyrie Electro Wizard Sparky
Electro Wizard
Knight Valkyrie Baby Dragon Sparky
Sparky
Electro Spirit Fire Spirit Knight Dart Goblin Valkyrie Baby Dragon Electro Wizard

Defense Synergies 3 13

Electro Spirit
Baby Dragon Electro Wizard
Fire Spirit
Knight Valkyrie Electro Wizard Sparky
Knight
Fire Spirit Dart Goblin Electro Wizard Baby Dragon Sparky
Dart Goblin
Knight Valkyrie Baby Dragon Electro Wizard
Valkyrie
Fire Spirit Dart Goblin Baby Dragon Electro Wizard Sparky
Baby Dragon
Electro Spirit Knight Dart Goblin Valkyrie
Electro Wizard
Knight Electro Spirit Fire Spirit Dart Goblin Valkyrie
Sparky
Fire Spirit Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Valkyrie Baby Dragon Electro Wizard Sparky
Sparky Knight Dart Goblin Valkyrie Electro Wizard
Sparky Fire Spirit Knight Dart Goblin Valkyrie Electro Wizard
Sparky Knight Dart Goblin Valkyrie Electro Wizard
Valkyrie Sparky
Electro Spirit Fire Spirit Dart Goblin Valkyrie Baby Dragon Electro Wizard
Dart Goblin Electro Wizard Electro Spirit Fire Spirit Baby Dragon
Electro Spirit Dart Goblin Valkyrie Baby Dragon Electro Wizard Sparky
Sparky
Knight Fire Spirit Dart Goblin Valkyrie Electro Wizard Sparky
Dart Goblin Valkyrie Electro Wizard Electro Spirit Knight Baby Dragon
Dart Goblin Baby Dragon Electro Wizard
Sparky Fire Spirit Knight Valkyrie Electro Wizard
Fire Spirit Valkyrie Sparky Electro Spirit Dart Goblin Baby Dragon Electro Wizard
Sparky Knight Electro Wizard
Electro Wizard Sparky
Sparky Knight Valkyrie Electro Wizard
Fire Spirit Valkyrie Electro Spirit Knight Dart Goblin Baby Dragon Electro Wizard
Valkyrie Baby Dragon Electro Spirit Fire Spirit Knight Dart Goblin Electro Wizard
Sparky Dart Goblin Electro Wizard
Valkyrie Electro Spirit Fire Spirit Knight Dart Goblin Baby Dragon Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Wizard Sparky
Electro Wizard Knight Valkyrie Baby Dragon
Knight Valkyrie Electro Wizard Sparky
Valkyrie Knight Electro Wizard Sparky
Knight Valkyrie Sparky
Fire Spirit Electro Spirit Dart Goblin Baby Dragon Electro Wizard
Sparky Knight Dart Goblin Valkyrie Electro Wizard
Knight Valkyrie Sparky
Electro Wizard Electro Spirit Knight Valkyrie Baby Dragon Sparky
Dart Goblin Sparky
Knight Dart Goblin Valkyrie Sparky
Valkyrie Electro Wizard
Knight Valkyrie Sparky
Dart Goblin Valkyrie Baby Dragon Sparky
Electro Wizard Sparky Electro Spirit Knight Dart Goblin Valkyrie Baby Dragon
Valkyrie Electro Spirit Dart Goblin Baby Dragon Electro Wizard Sparky
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Valkyrie Baby Dragon Sparky
Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Baby Dragon Sparky
Knight Dart Goblin Valkyrie Sparky
Fire Spirit Valkyrie Baby Dragon Sparky
Electro Spirit Fire Spirit Dart Goblin Baby Dragon
Fire Spirit Dart Goblin Baby Dragon Sparky
Fire Spirit Dart Goblin Baby Dragon
Dart Goblin
Fire Spirit Electro Wizard Sparky
Knight Dart Goblin Valkyrie Electro Wizard Sparky
Fire Spirit Dart Goblin Baby Dragon
Fire Spirit Knight Dart Goblin Baby Dragon Sparky
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Sparky
Dart Goblin Baby Dragon Sparky
Dart Goblin Baby Dragon Sparky
Sparky
Sparky
Fire Spirit Dart Goblin Baby Dragon Electro Wizard Sparky
Fire Spirit Dart Goblin Valkyrie Baby Dragon
Baby Dragon Sparky
Sparky
Baby Dragon
Electro Spirit Fire Spirit Valkyrie Baby Dragon Sparky
Dart Goblin Baby Dragon Electro Wizard Sparky
Baby Dragon Sparky
Dart Goblin Baby Dragon Sparky
Fire Spirit Dart Goblin Baby Dragon Electro Wizard Sparky
Electro Wizard Electro Spirit Dart Goblin
Sparky
Dart Goblin Sparky
Electro Spirit Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Electro Spirit Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Baby Dragon Electro Wizard
Knight Dart Goblin Valkyrie Baby Dragon Electro Wizard Sparky
Dart Goblin Baby Dragon
Sparky
Dart Goblin Sparky
Electro Spirit Dart Goblin Baby Dragon Electro Wizard Sparky
Dart Goblin Electro Wizard
Dart Goblin Baby Dragon Electro Wizard Sparky
Sparky
Dart Goblin Sparky

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