My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Flying Machine Royal Hogs Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Fisherman
Giant Snowball
Flying Machine Zappies Royal Hogs Fisherman
Zap
Flying Machine Zappies Royal Hogs Fisherman
Barbarian Barrel
Electro Spirit Zappies Royal Hogs
The Log
Electro Spirit Zappies Royal Hogs Fisherman
Earthquake
Zappies Royal Hogs
Arrows
Electro Spirit Flying Machine Zappies Royal Hogs
Royal Delivery
Electro Spirit Flying Machine Zappies Royal Hogs Fisherman
Fireball
Flying Machine Zappies Royal Hogs Fisherman
Poison
Flying Machine Zappies Royal Hogs Fisherman
Lightning
Fisherman
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Fisherman Fireball Flying Machine Zappies Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Barbarian Barrel Fisherman Fireball

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Fireball
Electro Spirit Royal Hogs Mega Knight
Flying Machine
Zappies Royal Hogs Barbarian Barrel Mega Knight
Zappies
Flying Machine Royal Hogs Barbarian Barrel Mega Knight
Royal Hogs
Fireball Flying Machine Zappies Barbarian Barrel Fisherman Mega Knight
Barbarian Barrel
Flying Machine Zappies Royal Hogs Mega Knight
Fisherman
Royal Hogs Mega Knight
Mega Knight
Fireball Flying Machine Zappies Royal Hogs Barbarian Barrel Fisherman

Defense Synergies 1 12

Electro Spirit
Fisherman
Fireball
Barbarian Barrel Zappies Mega Knight
Flying Machine
Zappies Barbarian Barrel Fisherman Mega Knight
Zappies
Fireball Flying Machine Barbarian Barrel Fisherman Mega Knight
Royal Hogs
Barbarian Barrel
Fireball Flying Machine Zappies Mega Knight
Fisherman
Electro Spirit Flying Machine Zappies Mega Knight
Mega Knight
Fireball Flying Machine Zappies Barbarian Barrel Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Zappies Barbarian Barrel
Flying Machine Zappies Fisherman Mega Knight
Fisherman Mega Knight Zappies
Zappies Fisherman Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Electro Spirit Flying Machine Zappies Mega Knight
Electro Spirit Fireball Flying Machine Zappies
Electro Spirit Fireball Flying Machine Barbarian Barrel Mega Knight
Zappies Fisherman
Zappies Barbarian Barrel Fisherman Mega Knight
Electro Spirit Fireball Flying Machine Zappies Barbarian Barrel Fisherman Mega Knight
Fireball Flying Machine Zappies
Mega Knight Fireball Flying Machine Zappies
Fireball Mega Knight Electro Spirit Zappies Barbarian Barrel
Zappies Mega Knight
Fireball Zappies Fisherman Mega Knight
Mega Knight Fireball Zappies Fisherman
Fireball Mega Knight Electro Spirit Flying Machine Zappies Barbarian Barrel Fisherman
Barbarian Barrel Electro Spirit Fireball Flying Machine Zappies Fisherman Mega Knight
Zappies Fisherman
Mega Knight Electro Spirit Fireball Flying Machine Zappies Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Zappies Barbarian Barrel Fisherman
Fireball Flying Machine Barbarian Barrel Fisherman Mega Knight
Zappies Mega Knight Fisherman
Mega Knight Fireball Zappies Barbarian Barrel Fisherman
Zappies Fisherman Mega Knight
Fireball Electro Spirit Flying Machine Zappies
Fireball Flying Machine Zappies
Mega Knight Zappies Fisherman
Mega Knight Electro Spirit Fireball Flying Machine Zappies Barbarian Barrel
Zappies
Mega Knight Flying Machine Zappies
Mega Knight Fireball
Mega Knight Fireball Zappies
Fireball Flying Machine Zappies Mega Knight
Zappies Electro Spirit Fireball Flying Machine Barbarian Barrel Fisherman
Mega Knight Electro Spirit Fireball Flying Machine Zappies Barbarian Barrel
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel Fisherman
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball Electro Spirit Flying Machine
Flying Machine
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Fisherman
Fireball Fisherman
Fireball Flying Machine Barbarian Barrel Fisherman
Fireball Flying Machine
Flying Machine Fireball Barbarian Barrel Fisherman
Fireball Flying Machine Barbarian Barrel Fisherman
Fireball Flying Machine Barbarian Barrel Fisherman
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Fisherman
Fireball Flying Machine Barbarian Barrel Fisherman Mega Knight
Fireball Flying Machine Barbarian Barrel Mega Knight
Fireball Mega Knight
Fireball
Fisherman
Fireball Flying Machine Barbarian Barrel
Electro Spirit Fireball Barbarian Barrel Mega Knight
Fisherman
Fireball Flying Machine Barbarian Barrel Fisherman
Fireball Flying Machine Fisherman Mega Knight
Fireball Barbarian Barrel Fisherman
Fireball Flying Machine
Electro Spirit Fireball Flying Machine Zappies
Fireball
Fireball Mega Knight
Electro Spirit Fireball Zappies
Mega Knight
Fireball
Electro Spirit Fireball Flying Machine Zappies Barbarian Barrel
Fireball Flying Machine Zappies
Fireball Barbarian Barrel
Fireball Flying Machine Mega Knight
Fireball Flying Machine
Fireball
Flying Machine Mega Knight
Electro Spirit Fireball Flying Machine Zappies
Fireball Flying Machine Zappies
Fireball Flying Machine Barbarian Barrel Mega Knight
Fireball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: