My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Goblin Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Dart Goblin Goblin Drill
Zap
Firecracker Dart Goblin Goblin Drill Goblin Giant
Barbarian Barrel
Electro Spirit Firecracker Dart Goblin Goblin Drill
The Log
Electro Spirit Firecracker Dart Goblin Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Electro Spirit Firecracker Dart Goblin Goblin Drill
Royal Delivery
Electro Spirit Firecracker Dart Goblin Goblin Drill
Fireball
Firecracker Dart Goblin Goblin Drill
Poison
Firecracker Dart Goblin Goblin Drill
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rune Giant Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Firecracker Dart Goblin Rune Giant Goblin Drill Monk Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Firecracker Dart Goblin Rune Giant

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Goblin Giant
Firecracker
Dart Goblin Rune Giant Goblin Drill Goblin Giant Monk
Dart Goblin
Firecracker Goblin Drill Goblin Giant Monk
Rune Giant
Firecracker
Goblin Drill
Electro Spirit Firecracker Dart Goblin
Lightning
Goblin Giant
Goblin Giant
Electro Spirit Firecracker Dart Goblin Lightning
Monk
Firecracker Dart Goblin

Defense Synergies 0 4

Electro Spirit
Goblin Drill
Firecracker
Dart Goblin
Dart Goblin
Firecracker Goblin Drill Goblin Giant
Rune Giant
Goblin Drill
Electro Spirit Dart Goblin
Lightning
Goblin Giant
Dart Goblin
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Dart Goblin Goblin Giant
Firecracker Dart Goblin Goblin Drill Monk
Dart Goblin Goblin Drill Lightning
Firecracker Dart Goblin Goblin Drill Monk
Lightning Firecracker Monk
Electro Spirit Firecracker Dart Goblin
Dart Goblin Lightning Electro Spirit Firecracker
Lightning Electro Spirit Dart Goblin Goblin Giant Monk
Goblin Drill
Firecracker Dart Goblin
Dart Goblin Electro Spirit Firecracker Goblin Drill Goblin Giant
Firecracker Dart Goblin
Goblin Drill Lightning
Electro Spirit Firecracker Dart Goblin Goblin Drill
Goblin Drill
Monk Goblin Drill Lightning
Firecracker Goblin Drill
Electro Spirit Firecracker Dart Goblin Goblin Drill
Goblin Drill Electro Spirit Firecracker Dart Goblin
Dart Goblin Goblin Drill
Electro Spirit Firecracker Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Lightning Monk
Lightning Goblin Giant
Lightning Goblin Giant Monk
Goblin Drill Goblin Giant
Firecracker Electro Spirit Dart Goblin Goblin Giant Monk
Dart Goblin Lightning Goblin Giant
Goblin Giant
Lightning Electro Spirit Firecracker Monk
Dart Goblin Goblin Drill Goblin Giant
Dart Goblin
Lightning Monk Goblin Giant
Lightning Goblin Giant
Firecracker Dart Goblin
Electro Spirit Firecracker Dart Goblin Goblin Drill Lightning Goblin Giant Monk
Electro Spirit Firecracker Dart Goblin
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Dart Goblin Goblin Drill Monk
Firecracker Monk Dart Goblin
Lightning Dart Goblin Goblin Drill Goblin Giant
Lightning Firecracker Dart Goblin
Firecracker
Firecracker Electro Spirit Dart Goblin Goblin Giant Monk
Firecracker Dart Goblin
Firecracker Dart Goblin Lightning
Monk Firecracker Dart Goblin Lightning
Lightning
Firecracker Lightning Monk Dart Goblin
Lightning Monk Firecracker Dart Goblin
Lightning Firecracker Dart Goblin
Lightning Firecracker Dart Goblin Monk
Lightning Firecracker Dart Goblin
Lightning Firecracker Dart Goblin Goblin Drill
Lightning Firecracker Dart Goblin
Lightning Monk
Lightning
Lightning Firecracker Dart Goblin Monk
Lightning Firecracker Dart Goblin Monk
Lightning Monk
Lightning
Lightning Monk
Lightning Goblin Drill Monk
Firecracker Electro Spirit
Firecracker Dart Goblin Lightning Monk
Lightning Monk
Lightning Firecracker Dart Goblin
Lightning Firecracker Dart Goblin
Lightning Electro Spirit Firecracker Dart Goblin
Lightning
Lightning Dart Goblin
Lightning Electro Spirit Firecracker Monk
Firecracker Lightning Monk
Lightning Electro Spirit Dart Goblin
Lightning Firecracker Dart Goblin Monk
Lightning Firecracker Dart Goblin
Firecracker Dart Goblin Lightning
Lightning Monk
Firecracker Dart Goblin
Electro Spirit Firecracker Dart Goblin Lightning
Firecracker Dart Goblin Lightning
Lightning Firecracker Dart Goblin Goblin Giant Monk
Lightning Firecracker Dart Goblin Monk

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