My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Barbarians Barbarian Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Barbarians Skeleton Army
Zap
Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Barbarians Skeleton Army
The Log
Electro Spirit Goblin Gang Firecracker Barbarians Skeleton Army
Earthquake
Goblin Gang Firecracker Barbarians Skeleton Army
Arrows
Electro Spirit Goblin Gang Firecracker Skeleton Army
Royal Delivery
Electro Spirit Goblin Gang Firecracker Barbarians Skeleton Army P.E.K.K.A
Fireball
Goblin Gang Firecracker Barbarians Skeleton Army
Poison
Goblin Gang Firecracker Barbarians Skeleton Army
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Goblin Gang Firecracker Skeleton Army Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Goblin Gang Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang Barbarian Barrel P.E.K.K.A Mega Knight
Barbarians
Barbarian Barrel
Firecracker P.E.K.K.A Mega Knight
Skeleton Army
P.E.K.K.A
Electro Spirit Goblin Gang Firecracker Barbarian Barrel
Mega Knight
Firecracker Barbarian Barrel

Defense Synergies 0 12

Electro Spirit
Goblin Gang
Firecracker Barbarians Barbarian Barrel Skeleton Army P.E.K.K.A
Firecracker
Goblin Gang Barbarian Barrel Skeleton Army P.E.K.K.A Mega Knight
Barbarians
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker P.E.K.K.A Mega Knight
Skeleton Army
Goblin Gang Firecracker Barbarians
P.E.K.K.A
Goblin Gang Firecracker Barbarian Barrel
Mega Knight
Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel
Barbarians Skeleton Army P.E.K.K.A Goblin Gang Firecracker Mega Knight
Goblin Gang Barbarians Skeleton Army P.E.K.K.A Mega Knight
Barbarians Skeleton Army P.E.K.K.A Goblin Gang Firecracker Mega Knight
Firecracker Barbarians Barbarian Barrel Skeleton Army P.E.K.K.A Mega Knight
Goblin Gang Barbarian Barrel Skeleton Army Electro Spirit Firecracker Mega Knight
Electro Spirit Goblin Gang Firecracker
Electro Spirit Barbarians Barbarian Barrel P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Barbarians Barbarian Barrel Mega Knight
Goblin Gang Barbarians Skeleton Army Electro Spirit Firecracker Barbarian Barrel Mega Knight
Goblin Gang Firecracker
Barbarians Skeleton Army P.E.K.K.A Mega Knight Goblin Gang
Skeleton Army Mega Knight Electro Spirit Goblin Gang Firecracker Barbarians Barbarian Barrel P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Goblin Gang Mega Knight
Barbarians Skeleton Army Goblin Gang P.E.K.K.A Mega Knight
Barbarians Mega Knight Goblin Gang Firecracker Skeleton Army P.E.K.K.A
Mega Knight Electro Spirit Goblin Gang Firecracker Barbarians Barbarian Barrel Skeleton Army
Barbarian Barrel Electro Spirit Firecracker Barbarians Mega Knight
Barbarians P.E.K.K.A
Goblin Gang Skeleton Army Mega Knight Electro Spirit Firecracker Barbarians Barbarian Barrel P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Mega Knight Barbarian Barrel P.E.K.K.A
Goblin Gang Firecracker Barbarian Barrel Mega Knight
Goblin Gang Barbarians Skeleton Army P.E.K.K.A Mega Knight
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Barbarians Barbarian Barrel
Barbarians P.E.K.K.A Goblin Gang Skeleton Army Mega Knight
Firecracker Electro Spirit Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians Skeleton Army
P.E.K.K.A Mega Knight Electro Spirit Firecracker Barbarians Barbarian Barrel Skeleton Army
P.E.K.K.A Goblin Gang Barbarians Skeleton Army
P.E.K.K.A Mega Knight Barbarians
Skeleton Army P.E.K.K.A Mega Knight Barbarians
Barbarians Skeleton Army P.E.K.K.A Mega Knight Goblin Gang
Firecracker Barbarians Skeleton Army Mega Knight
Goblin Gang Barbarians Skeleton Army Electro Spirit Firecracker Barbarian Barrel P.E.K.K.A
Mega Knight Electro Spirit Firecracker Barbarians Barbarian Barrel P.E.K.K.A
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel
Firecracker Barbarians Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight
Firecracker Electro Spirit
Firecracker
Firecracker Barbarian Barrel
Firecracker
Goblin Gang
Firecracker Barbarian Barrel
Firecracker
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight
Barbarian Barrel
Firecracker Barbarian Barrel Mega Knight
Firecracker Barbarian Barrel Mega Knight
Mega Knight
Barbarians Barbarian Barrel
Firecracker Electro Spirit Barbarian Barrel Mega Knight
Firecracker Barbarian Barrel
Mega Knight
Firecracker Barbarian Barrel
Firecracker
Electro Spirit Firecracker
Mega Knight
Electro Spirit Firecracker
P.E.K.K.A Mega Knight
Firecracker
Electro Spirit Goblin Gang Barbarians Barbarian Barrel Skeleton Army
Firecracker
Barbarian Barrel
Goblin Gang Firecracker Mega Knight
Firecracker
Firecracker P.E.K.K.A Mega Knight
Electro Spirit Goblin Gang Firecracker
Firecracker
Firecracker Barbarian Barrel Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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