My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Dark Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mortar Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Skeleton Dragons
Zap
Goblin Gang Mortar Dark Prince
Barbarian Barrel
Electro Spirit Goblin Gang Mortar Dark Prince Magic Archer
The Log
Electro Spirit Goblin Gang Dark Prince
Earthquake
Goblin Gang Mortar
Arrows
Electro Spirit Goblin Gang Skeleton Dragons
Royal Delivery
Electro Spirit Goblin Gang Skeleton Dragons Dark Prince P.E.K.K.A Magic Archer
Fireball
Goblin Gang Skeleton Dragons Mortar Magic Archer
Poison
Goblin Gang Skeleton Dragons Mortar Magic Archer
Lightning
Skeleton Dragons Mortar Dark Prince Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Skeleton Dragons Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Skeleton Dragons Mortar Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Goblin Gang Skeleton Dragons Mortar Dark Prince Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Goblin Gang Skeleton Dragons

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Goblin Gang
Mortar Dark Prince P.E.K.K.A
Skeleton Dragons
Mortar Dark Prince P.E.K.K.A
Mortar
Goblin Gang Skeleton Dragons Dark Prince The Log
Dark Prince
Goblin Gang Skeleton Dragons Mortar Magic Archer
P.E.K.K.A
Magic Archer Electro Spirit Goblin Gang Skeleton Dragons The Log
The Log
Mortar P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Dark Prince The Log

Defense Synergies 2 15

Electro Spirit
Dark Prince The Log
Goblin Gang
Skeleton Dragons Mortar Dark Prince P.E.K.K.A The Log Magic Archer
Skeleton Dragons
The Log Goblin Gang Mortar Dark Prince P.E.K.K.A
Mortar
Goblin Gang Skeleton Dragons The Log
Dark Prince
Electro Spirit Goblin Gang Skeleton Dragons The Log Magic Archer
P.E.K.K.A
The Log Goblin Gang Skeleton Dragons
The Log
Skeleton Dragons P.E.K.K.A Electro Spirit Goblin Gang Mortar Dark Prince Magic Archer
Magic Archer
Goblin Gang Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar The Log Magic Archer
P.E.K.K.A Goblin Gang Skeleton Dragons Mortar Dark Prince The Log
Goblin Gang Mortar P.E.K.K.A Skeleton Dragons Dark Prince
P.E.K.K.A Goblin Gang Skeleton Dragons Mortar Dark Prince
Dark Prince P.E.K.K.A The Log
Goblin Gang The Log Electro Spirit Skeleton Dragons Dark Prince Magic Archer
Skeleton Dragons Electro Spirit Goblin Gang Mortar Magic Archer
Electro Spirit Skeleton Dragons P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblin Gang Mortar
Goblin Gang Dark Prince
Goblin Gang Skeleton Dragons Electro Spirit Dark Prince The Log Magic Archer
Skeleton Dragons Goblin Gang Magic Archer
Mortar P.E.K.K.A Goblin Gang Skeleton Dragons Dark Prince The Log
Electro Spirit Goblin Gang Skeleton Dragons Mortar Dark Prince P.E.K.K.A The Log Magic Archer
P.E.K.K.A Goblin Gang Mortar
Goblin Gang Mortar P.E.K.K.A The Log
Goblin Gang Skeleton Dragons Mortar Dark Prince P.E.K.K.A
Mortar Electro Spirit Goblin Gang Skeleton Dragons Dark Prince The Log Magic Archer
Mortar The Log Electro Spirit Skeleton Dragons Dark Prince Magic Archer
P.E.K.K.A Mortar
Goblin Gang Skeleton Dragons Dark Prince Electro Spirit P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince P.E.K.K.A
Goblin Gang Skeleton Dragons Mortar The Log Magic Archer
Goblin Gang P.E.K.K.A Dark Prince The Log
Goblin Gang Dark Prince P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Dark Prince
Skeleton Dragons Electro Spirit Goblin Gang Magic Archer
Goblin Gang Dark Prince P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Spirit Skeleton Dragons Mortar Dark Prince The Log Magic Archer
P.E.K.K.A Goblin Gang Skeleton Dragons
P.E.K.K.A Dark Prince
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Goblin Gang
Skeleton Dragons Magic Archer
Goblin Gang Electro Spirit Skeleton Dragons Mortar Dark Prince P.E.K.K.A The Log Magic Archer
Electro Spirit Skeleton Dragons Dark Prince P.E.K.K.A The Log Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Skeleton Dragons Mortar The Log
Mortar Skeleton Dragons The Log Magic Archer
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Dark Prince The Log
Skeleton Dragons Mortar Dark Prince The Log Magic Archer
Skeleton Dragons Electro Spirit Magic Archer
Skeleton Dragons Mortar The Log Magic Archer
The Log Skeleton Dragons Magic Archer
The Log Skeleton Dragons Mortar
Goblin Gang
Skeleton Dragons Mortar Dark Prince The Log Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Mortar The Log Magic Archer
Skeleton Dragons Mortar Magic Archer
Skeleton Dragons Mortar The Log Magic Archer
Skeleton Dragons Mortar The Log Magic Archer
Magic Archer Skeleton Dragons Mortar The Log
Mortar
Skeleton Dragons
Skeleton Dragons Mortar Dark Prince The Log Magic Archer
Skeleton Dragons Mortar The Log Magic Archer
Skeleton Dragons The Log Magic Archer
Skeleton Dragons
The Log
Skeleton Dragons Mortar The Log
The Log Electro Spirit Skeleton Dragons Mortar Dark Prince Magic Archer
Mortar The Log Skeleton Dragons Magic Archer
Skeleton Dragons Mortar The Log Magic Archer
Skeleton Dragons Mortar The Log Magic Archer
Skeleton Dragons Magic Archer
Electro Spirit Skeleton Dragons
Skeleton Dragons Mortar The Log Magic Archer
Electro Spirit Skeleton Dragons Magic Archer
P.E.K.K.A
The Log Magic Archer
Electro Spirit Goblin Gang Dark Prince Magic Archer
Skeleton Dragons Magic Archer
The Log
Goblin Gang Skeleton Dragons Dark Prince Magic Archer
The Log Skeleton Dragons Mortar Magic Archer
Skeleton Dragons Dark Prince P.E.K.K.A
Electro Spirit Goblin Gang Skeleton Dragons The Log Magic Archer
Skeleton Dragons Magic Archer
Mortar Dark Prince The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: