My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Goblins Hog Rider Goblin Barrel
Zap
Goblins Goblin Barrel
Barbarian Barrel
Electro Spirit Goblins Wizard Goblin Barrel
The Log
Electro Spirit Goblins Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Electro Spirit Goblins Goblin Barrel
Royal Delivery
Electro Spirit Goblins Hog Rider Wizard Goblin Barrel P.E.K.K.A
Fireball
Hog Rider Wizard Goblin Barrel
Poison
Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins The Log Arrows Goblin Barrel Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins The Log Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A
Goblins
Hog Rider
Arrows
Hog Rider P.E.K.K.A Goblin Barrel
Hog Rider
Goblins Arrows The Log Electro Spirit Wizard Goblin Barrel
Wizard
Hog Rider P.E.K.K.A
Goblin Barrel
Arrows Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Wizard Goblin Barrel The Log
The Log
Hog Rider P.E.K.K.A

Defense Synergies 1 6

Electro Spirit
The Log
Goblins
Wizard The Log
Arrows
P.E.K.K.A
Hog Rider
Wizard
Goblins P.E.K.K.A The Log
Goblin Barrel
P.E.K.K.A
The Log Arrows Wizard
The Log
P.E.K.K.A Electro Spirit Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A Goblins The Log
P.E.K.K.A Goblins
P.E.K.K.A Goblins
Arrows P.E.K.K.A The Log
Arrows The Log Electro Spirit Goblins
Electro Spirit Arrows Wizard
Electro Spirit Arrows P.E.K.K.A The Log
P.E.K.K.A Goblins
Goblins
Goblins Electro Spirit Arrows Wizard The Log
Arrows Wizard
P.E.K.K.A Wizard The Log
Wizard Electro Spirit Goblins Arrows P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Wizard Goblins Arrows P.E.K.K.A
Arrows Electro Spirit Goblins Wizard The Log
Arrows Wizard The Log Electro Spirit
P.E.K.K.A
Wizard Electro Spirit Goblins Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins P.E.K.K.A
Arrows Wizard The Log
P.E.K.K.A Goblins The Log
P.E.K.K.A The Log
P.E.K.K.A
Arrows Wizard Electro Spirit
P.E.K.K.A Goblins
P.E.K.K.A
P.E.K.K.A Electro Spirit Goblins The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows The Log
P.E.K.K.A Wizard
Wizard
Electro Spirit Goblins P.E.K.K.A The Log
Arrows Electro Spirit Wizard P.E.K.K.A The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Electro Spirit
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblins
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Electro Spirit Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Electro Spirit Wizard
Arrows Wizard The Log
Electro Spirit Arrows
P.E.K.K.A
Arrows Wizard The Log
Electro Spirit
Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
Electro Spirit The Log
The Log
P.E.K.K.A
Wizard

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