My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Knight Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Goblins Bats
Zap
Goblins Bats Firecracker Royal Giant
Barbarian Barrel
Electro Spirit Goblins Knight Firecracker Valkyrie
The Log
Electro Spirit Goblins Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Electro Spirit Goblins Bats Firecracker
Royal Delivery
Electro Spirit Goblins Bats Knight Firecracker Valkyrie
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Bats Knight Firecracker Fireball Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Bats Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Goblins
Royal Giant Valkyrie
Bats
Knight Royal Giant Valkyrie Firecracker
Knight
Bats Firecracker Fireball
Firecracker
Knight Royal Giant Bats Valkyrie
Royal Giant
Bats Firecracker Fireball Electro Spirit Goblins
Fireball
Royal Giant Electro Spirit Knight
Valkyrie
Bats Goblins Firecracker

Defense Synergies 3 6

Electro Spirit
Goblins
Knight Firecracker
Bats
Knight Firecracker Valkyrie
Knight
Bats Firecracker Goblins Fireball
Firecracker
Knight Valkyrie Goblins Bats
Royal Giant
Fireball
Knight Valkyrie
Valkyrie
Firecracker Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Valkyrie
Goblins Bats Knight Firecracker Valkyrie
Goblins Bats Knight Valkyrie
Goblins Bats Knight Firecracker Valkyrie
Firecracker Fireball Valkyrie
Fireball Electro Spirit Goblins Bats Firecracker Valkyrie
Bats Electro Spirit Firecracker Fireball
Electro Spirit Fireball Valkyrie
Goblins
Knight Goblins Firecracker Valkyrie
Goblins Bats Valkyrie Electro Spirit Knight Firecracker Fireball
Bats Firecracker Fireball
Bats Knight Fireball Valkyrie
Fireball Valkyrie Electro Spirit Goblins Bats Firecracker
Knight
Fireball
Goblins Bats Knight Firecracker Fireball Valkyrie
Fireball Valkyrie Electro Spirit Goblins Bats Knight Firecracker
Valkyrie Electro Spirit Bats Knight Firecracker Fireball
Valkyrie Electro Spirit Goblins Bats Knight Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins Fireball
Fireball Knight Firecracker Valkyrie
Goblins Bats Knight Valkyrie
Valkyrie Bats Knight Fireball
Knight Valkyrie
Firecracker Fireball Electro Spirit Bats
Goblins Bats Knight Fireball Valkyrie
Knight Valkyrie
Electro Spirit Goblins Bats Knight Firecracker Fireball Valkyrie
Bats Knight Valkyrie
Fireball Valkyrie
Knight Fireball Valkyrie
Firecracker Fireball Valkyrie
Electro Spirit Goblins Bats Knight Firecracker Fireball Valkyrie
Bats Valkyrie Electro Spirit Firecracker Fireball
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Valkyrie
Firecracker Fireball
Fireball
Knight Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Electro Spirit Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Goblins Bats Fireball
Firecracker Knight Fireball Valkyrie
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball Valkyrie
Fireball
Fireball
Fireball
Firecracker Electro Spirit Fireball Valkyrie
Firecracker Fireball
Fireball
Fireball Firecracker
Bats Firecracker Fireball
Electro Spirit Bats Firecracker Fireball
Fireball
Fireball
Electro Spirit Firecracker Fireball
Firecracker Fireball
Electro Spirit Bats Fireball
Fireball Firecracker
Fireball
Fireball Knight Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker
Electro Spirit Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball
Fireball Firecracker

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