My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Royal Giant Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Knight Royal Giant Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince
Giant Snowball
Goblins Bats
Zap
Goblins Bats Firecracker Royal Giant Dark Prince
Barbarian Barrel
Electro Spirit Goblins Knight Firecracker Valkyrie Dark Prince
The Log
Electro Spirit Goblins Firecracker Royal Giant Dark Prince
Earthquake
Firecracker
Arrows
Electro Spirit Goblins Bats Firecracker
Royal Delivery
Electro Spirit Goblins Bats Knight Firecracker Valkyrie Dark Prince
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Knight Valkyrie Dark Prince
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Bats Knight Firecracker Valkyrie Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Bats Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Goblins
Royal Giant Valkyrie
Bats
Knight Royal Giant Valkyrie Firecracker Dark Prince
Knight
Bats Firecracker
Firecracker
Knight Royal Giant Bats Valkyrie Dark Prince
Royal Giant
Bats Firecracker Electro Spirit Goblins Dark Prince
Valkyrie
Bats Goblins Firecracker Dark Prince
Dark Prince
Bats Firecracker Royal Giant Valkyrie

Defense Synergies 3 7

Electro Spirit
Dark Prince
Goblins
Knight Firecracker
Bats
Knight Firecracker Valkyrie Dark Prince
Knight
Bats Firecracker Goblins
Firecracker
Knight Valkyrie Goblins Bats Dark Prince
Royal Giant
Valkyrie
Firecracker Bats
Dark Prince
Electro Spirit Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie
Goblins Bats Knight Firecracker Valkyrie Dark Prince
Goblins Bats Knight Valkyrie Dark Prince
Goblins Bats Knight Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Dark Prince
Electro Spirit Goblins Bats Firecracker Valkyrie Dark Prince
Bats Electro Spirit Firecracker
Electro Spirit Valkyrie
Goblins
Knight Goblins Firecracker Valkyrie Dark Prince
Goblins Bats Valkyrie Electro Spirit Knight Firecracker Dark Prince
Bats Firecracker
Bats Knight Valkyrie Dark Prince
Valkyrie Electro Spirit Goblins Bats Firecracker Dark Prince
Knight
Goblins Bats Knight Firecracker Valkyrie Dark Prince
Valkyrie Electro Spirit Goblins Bats Knight Firecracker Dark Prince
Valkyrie Electro Spirit Bats Knight Firecracker Dark Prince
Valkyrie Dark Prince Electro Spirit Goblins Bats Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins Dark Prince
Knight Firecracker Valkyrie
Goblins Bats Knight Valkyrie Dark Prince
Valkyrie Dark Prince Bats Knight
Knight Valkyrie Dark Prince
Firecracker Electro Spirit Bats
Dark Prince Goblins Bats Knight Valkyrie
Knight Valkyrie Dark Prince
Electro Spirit Goblins Bats Knight Firecracker Valkyrie Dark Prince
Bats Knight Valkyrie Dark Prince
Valkyrie Dark Prince
Dark Prince Knight Valkyrie
Firecracker Valkyrie
Electro Spirit Goblins Bats Knight Firecracker Valkyrie Dark Prince
Bats Valkyrie Electro Spirit Firecracker Dark Prince
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Dark Prince
Firecracker Electro Spirit Bats
Firecracker
Firecracker
Firecracker
Goblins Bats
Firecracker Knight Valkyrie Dark Prince
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats
Firecracker Dark Prince
Firecracker Valkyrie
Firecracker Electro Spirit Valkyrie Dark Prince
Firecracker
Firecracker
Bats Firecracker
Electro Spirit Bats Firecracker
Electro Spirit Firecracker
Firecracker
Electro Spirit Bats Dark Prince
Firecracker
Knight Firecracker Valkyrie Dark Prince
Firecracker
Firecracker Dark Prince
Electro Spirit Bats Firecracker
Firecracker Bats
Firecracker Dark Prince
Firecracker

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