My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Mega Minion Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Goblins Mega Minion Fisherman
Zap
Goblins Firecracker Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Goblins Firecracker
The Log
Electro Spirit Goblins Firecracker Royal Giant Fisherman
Earthquake
Firecracker
Arrows
Electro Spirit Goblins Firecracker
Royal Delivery
Electro Spirit Goblins Firecracker Mega Minion Fisherman
Fireball
Firecracker Mega Minion Fisherman
Poison
Firecracker Mega Minion Fisherman
Lightning
Mega Minion Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Barbarian Barrel Firecracker Mega Minion Earthquake Fisherman Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Barbarian Barrel Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Royal Giant
Goblins
Royal Giant
Firecracker
Royal Giant Mega Minion Earthquake Barbarian Barrel Fisherman
Royal Giant
Firecracker Earthquake Barbarian Barrel Fisherman Electro Spirit Goblins Mega Minion
Mega Minion
Electro Spirit Firecracker Royal Giant
Earthquake
Royal Giant Firecracker Barbarian Barrel
Barbarian Barrel
Royal Giant Firecracker Earthquake
Fisherman
Royal Giant Firecracker

Defense Synergies 1 12

Electro Spirit
Mega Minion Fisherman
Goblins
Firecracker Mega Minion Barbarian Barrel Fisherman
Firecracker
Goblins Mega Minion Earthquake Barbarian Barrel Fisherman
Royal Giant
Mega Minion
Electro Spirit Goblins Firecracker Barbarian Barrel Fisherman
Earthquake
Firecracker Barbarian Barrel
Barbarian Barrel
Goblins Firecracker Mega Minion Earthquake
Fisherman
Electro Spirit Goblins Firecracker Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Mega Minion Barbarian Barrel
Goblins Firecracker Mega Minion Fisherman
Fisherman Goblins Mega Minion
Goblins Firecracker Mega Minion Fisherman
Firecracker Earthquake Barbarian Barrel
Barbarian Barrel Electro Spirit Goblins Firecracker Mega Minion Earthquake
Mega Minion Electro Spirit Firecracker
Earthquake Electro Spirit Barbarian Barrel
Goblins Fisherman
Goblins Firecracker Barbarian Barrel Fisherman
Goblins Electro Spirit Firecracker Mega Minion Earthquake Barbarian Barrel Fisherman
Mega Minion Firecracker
Earthquake
Electro Spirit Goblins Firecracker Mega Minion Earthquake Barbarian Barrel
Fisherman
Goblins Firecracker Fisherman
Electro Spirit Goblins Firecracker Mega Minion Barbarian Barrel Fisherman
Earthquake Barbarian Barrel Electro Spirit Firecracker Mega Minion Fisherman
Fisherman
Electro Spirit Goblins Firecracker Earthquake Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel Fisherman
Firecracker Mega Minion Barbarian Barrel Fisherman
Goblins Fisherman
Barbarian Barrel Fisherman
Fisherman
Firecracker Electro Spirit
Goblins Mega Minion
Fisherman
Electro Spirit Goblins Firecracker Mega Minion Barbarian Barrel
Mega Minion
Mega Minion
Firecracker
Electro Spirit Goblins Firecracker Mega Minion Barbarian Barrel Fisherman
Electro Spirit Firecracker Mega Minion Earthquake Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Fisherman
Earthquake Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Firecracker Electro Spirit Mega Minion
Firecracker Earthquake
Earthquake Firecracker Barbarian Barrel
Firecracker Fisherman
Goblins Fisherman
Firecracker Earthquake Barbarian Barrel Fisherman
Firecracker
Earthquake Firecracker Barbarian Barrel Fisherman
Earthquake Firecracker Barbarian Barrel Fisherman
Earthquake Firecracker Barbarian Barrel Fisherman
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Barbarian Barrel
Fisherman
Firecracker Mega Minion Earthquake Barbarian Barrel Fisherman
Firecracker Earthquake Barbarian Barrel
Earthquake
Fisherman
Earthquake Barbarian Barrel
Firecracker Earthquake Electro Spirit Barbarian Barrel
Mega Minion Fisherman
Firecracker Earthquake Barbarian Barrel Fisherman
Fisherman
Firecracker Barbarian Barrel Fisherman
Firecracker
Electro Spirit Firecracker Mega Minion
Mega Minion
Earthquake
Electro Spirit Firecracker
Firecracker Earthquake
Earthquake Electro Spirit Barbarian Barrel
Firecracker Mega Minion
Barbarian Barrel
Firecracker Mega Minion
Firecracker Earthquake
Firecracker Mega Minion
Electro Spirit Firecracker
Firecracker
Firecracker Barbarian Barrel

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