My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse Bandit
Giant Snowball
Bats Goblin Curse
Zap
Bats Firecracker Goblin Curse Bandit
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Goblin Curse Bandit
The Log
Electro Spirit Ice Spirit Firecracker Goblin Curse Bandit
Earthquake
Firecracker
Arrows
Electro Spirit Ice Spirit Bats Firecracker Goblin Curse
Royal Delivery
Electro Spirit Ice Spirit Bats Firecracker Bandit Mother Witch
Fireball
Firecracker Bandit Mother Witch
Poison
Bats Firecracker Goblin Curse Mother Witch
Lightning
Bandit Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Goblin Curse Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Bats Goblin Curse The Log Firecracker Bandit Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Bats Goblin Curse

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Bandit Mother Witch
Ice Spirit
Bats Firecracker Goblin Curse Bandit
Bats
Ice Spirit Firecracker Bandit
Firecracker
Ice Spirit Bats Bandit
Goblin Curse
The Log Electro Spirit Ice Spirit
The Log
Goblin Curse Bandit
Bandit
Electro Spirit Ice Spirit Bats Firecracker The Log
Mother Witch
Electro Spirit

Defense Synergies 1 11

Electro Spirit
The Log
Ice Spirit
Bats Firecracker The Log Bandit
Bats
Ice Spirit Firecracker The Log Bandit
Firecracker
The Log Ice Spirit Bats Bandit
Goblin Curse
The Log
Firecracker Electro Spirit Ice Spirit Bats Bandit Mother Witch
Bandit
Ice Spirit Bats Firecracker The Log
Mother Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Ice Spirit Bats Firecracker Goblin Curse The Log Bandit
Bats Goblin Curse Bandit
Bats Firecracker Goblin Curse Bandit
Firecracker The Log
The Log Electro Spirit Bats Firecracker Bandit Mother Witch
Bats Electro Spirit Ice Spirit Firecracker Goblin Curse
Electro Spirit The Log Bandit
Goblin Curse
Ice Spirit Firecracker Bandit
Bats Goblin Curse Mother Witch Electro Spirit Firecracker The Log Bandit
Bats Firecracker Goblin Curse
Ice Spirit Bats Goblin Curse The Log Bandit
Electro Spirit Ice Spirit Bats Firecracker Goblin Curse The Log
Goblin Curse Bandit
Ice Spirit Goblin Curse The Log Bandit
Bats Firecracker
Ice Spirit Electro Spirit Bats Firecracker The Log Bandit
The Log Electro Spirit Ice Spirit Bats Firecracker Goblin Curse Bandit Mother Witch
Goblin Curse
Electro Spirit Bats Firecracker Goblin Curse The Log Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Firecracker The Log
Bandit Ice Spirit Bats The Log
Bats The Log Bandit
Goblin Curse Bandit
Firecracker Mother Witch Electro Spirit Ice Spirit Bats Goblin Curse
Bats Bandit
Goblin Curse
Electro Spirit Ice Spirit Bats Firecracker The Log Bandit
Goblin Curse
Bats
The Log
Goblin Curse Bandit
Firecracker Goblin Curse
Electro Spirit Ice Spirit Bats Firecracker The Log
Bats Electro Spirit Firecracker Goblin Curse The Log Mother Witch
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker Goblin Curse The Log Bandit
The Log Bandit
Firecracker The Log
Firecracker Goblin Curse The Log
Firecracker Mother Witch Electro Spirit Ice Spirit Bats Goblin Curse
Firecracker The Log
The Log Ice Spirit Firecracker Goblin Curse
The Log Firecracker Bandit
Bats
Firecracker The Log Bandit
Firecracker Goblin Curse
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Bats
Firecracker The Log Bandit
Firecracker Goblin Curse The Log Mother Witch
The Log
The Log
The Log
Firecracker Goblin Curse The Log Mother Witch Electro Spirit Ice Spirit
Firecracker The Log Bandit
The Log Bandit
Firecracker Goblin Curse The Log Bandit
Bats Firecracker Goblin Curse Mother Witch
Electro Spirit Ice Spirit Bats Firecracker
The Log Bandit
Electro Spirit Ice Spirit Firecracker
Firecracker Goblin Curse The Log
Electro Spirit Ice Spirit Bats Bandit
Firecracker Goblin Curse
The Log
Firecracker
The Log Firecracker
Firecracker
Electro Spirit Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Bandit
Firecracker

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