My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Balloon P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Firecracker Balloon Inferno Dragon
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Electro Wizard
The Log
Electro Spirit Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Ice Spirit Firecracker
Royal Delivery
Electro Spirit Ice Spirit Firecracker Balloon P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Firecracker Balloon Electro Wizard Inferno Dragon
Poison
Firecracker Balloon Electro Wizard
Lightning
Balloon Electro Wizard Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit The Log Firecracker Electro Wizard Inferno Dragon Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit The Log Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon P.E.K.K.A
Ice Spirit
Balloon P.E.K.K.A Firecracker Inferno Dragon
Firecracker
Ice Spirit Balloon P.E.K.K.A Inferno Dragon
Balloon
Ice Spirit Electro Spirit Firecracker The Log Electro Wizard
P.E.K.K.A
Ice Spirit Electro Wizard Electro Spirit Firecracker The Log
The Log
Balloon P.E.K.K.A
Electro Wizard
P.E.K.K.A Balloon
Inferno Dragon
Ice Spirit Firecracker

Defense Synergies 2 13

Electro Spirit
The Log Electro Wizard
Ice Spirit
Firecracker P.E.K.K.A The Log Electro Wizard Inferno Dragon
Firecracker
The Log Ice Spirit P.E.K.K.A Electro Wizard
Balloon
P.E.K.K.A
The Log Ice Spirit Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Electro Spirit Ice Spirit Electro Wizard Inferno Dragon
Electro Wizard
Electro Spirit Ice Spirit Firecracker P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Ice Spirit The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
P.E.K.K.A Inferno Dragon Ice Spirit Firecracker The Log Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Firecracker Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Electro Spirit Firecracker Electro Wizard
Electro Wizard Inferno Dragon Electro Spirit Ice Spirit Firecracker
Electro Spirit P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon
Ice Spirit Firecracker Electro Wizard
Electro Wizard Electro Spirit Firecracker The Log
Inferno Dragon Firecracker Electro Wizard
P.E.K.K.A Ice Spirit The Log Electro Wizard
Electro Spirit Ice Spirit Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Ice Spirit P.E.K.K.A The Log Electro Wizard Inferno Dragon
Firecracker P.E.K.K.A Electro Wizard
Ice Spirit Electro Spirit Firecracker The Log Electro Wizard
The Log Electro Spirit Ice Spirit Firecracker Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Electro Spirit Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Firecracker The Log Inferno Dragon
P.E.K.K.A Ice Spirit The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon
Firecracker Electro Spirit Ice Spirit Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Electro Spirit Ice Spirit Firecracker The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Electro Spirit Ice Spirit Firecracker P.E.K.K.A The Log Inferno Dragon
Electro Spirit Firecracker P.E.K.K.A The Log Electro Wizard Inferno Dragon
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit Ice Spirit
Inferno Dragon
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Electro Spirit Ice Spirit Firecracker
The Log
Electro Spirit Ice Spirit Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Electro Spirit Ice Spirit
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker
Firecracker P.E.K.K.A
Electro Spirit Ice Spirit Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
P.E.K.K.A Inferno Dragon
Firecracker

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