My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Suspicious Bush P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Dart Goblin Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Dart Goblin
The Log
Electro Spirit Ice Spirit Firecracker Suspicious Bush Dart Goblin Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Electro Spirit Ice Spirit Firecracker Suspicious Bush Dart Goblin
Royal Delivery
Electro Spirit Ice Spirit Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Fireball
Firecracker Suspicious Bush Dart Goblin
Poison
Firecracker Suspicious Bush Dart Goblin
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Suspicious Bush Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Suspicious Bush Firecracker Dart Goblin Void Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit Suspicious Bush Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Ice Spirit
P.E.K.K.A Firecracker Dart Goblin Mini P.E.K.K.A
Firecracker
Ice Spirit Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Suspicious Bush
Dart Goblin
Ice Spirit Firecracker P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Firecracker
Void
P.E.K.K.A
Ice Spirit Electro Spirit Firecracker Dart Goblin

Defense Synergies 1 8

Electro Spirit
Ice Spirit
Mini P.E.K.K.A Firecracker Dart Goblin P.E.K.K.A
Firecracker
Ice Spirit Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Suspicious Bush
Dart Goblin
Ice Spirit Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Firecracker Dart Goblin
Void
P.E.K.K.A
Ice Spirit Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Void
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Firecracker Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Void
Mini P.E.K.K.A P.E.K.K.A Firecracker Dart Goblin
Firecracker Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Firecracker Dart Goblin
Dart Goblin Electro Spirit Ice Spirit Firecracker Void
Electro Spirit Dart Goblin Void P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Firecracker Dart Goblin Mini P.E.K.K.A
Dart Goblin Electro Spirit Firecracker
Firecracker Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Ice Spirit
Electro Spirit Ice Spirit Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Electro Spirit Firecracker Dart Goblin
Electro Spirit Ice Spirit Firecracker Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Electro Spirit Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Void P.E.K.K.A
Void Firecracker Mini P.E.K.K.A
P.E.K.K.A Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Firecracker Electro Spirit Ice Spirit Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Void
Mini P.E.K.K.A P.E.K.K.A
Void P.E.K.K.A Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Void
Mini P.E.K.K.A P.E.K.K.A
Firecracker Dart Goblin
Electro Spirit Ice Spirit Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Dart Goblin
Firecracker Void Dart Goblin
Dart Goblin Void
Firecracker Dart Goblin Void
Firecracker
Firecracker Electro Spirit Ice Spirit Dart Goblin
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin
Void Firecracker Dart Goblin
Mini P.E.K.K.A Void
Firecracker Void Dart Goblin
Void Firecracker Dart Goblin
Firecracker Dart Goblin Void
Firecracker Dart Goblin Void
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Mini P.E.K.K.A
Void Firecracker Dart Goblin Mini P.E.K.K.A
Firecracker Dart Goblin Void
Void
Void
Void
Void
Firecracker Electro Spirit Ice Spirit
Firecracker Void Dart Goblin
Void
Void Firecracker Dart Goblin
Firecracker Dart Goblin Void
Electro Spirit Ice Spirit Firecracker Dart Goblin Void
Mini P.E.K.K.A Void
Void Dart Goblin
Void Electro Spirit Ice Spirit Firecracker
P.E.K.K.A
Firecracker
Electro Spirit Ice Spirit Dart Goblin Void
Firecracker Dart Goblin
Void Firecracker Dart Goblin Mini P.E.K.K.A
Firecracker Dart Goblin
Void
Firecracker Dart Goblin P.E.K.K.A
Electro Spirit Ice Spirit Firecracker Dart Goblin
Firecracker Dart Goblin Void
Void Firecracker Dart Goblin
P.E.K.K.A
Firecracker Dart Goblin Void
Void

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