My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Ram Rider
Giant Snowball
Cannon Hog Rider Ram Rider
Zap
Cannon Firecracker Inferno Tower Ram Rider
Barbarian Barrel
Electro Spirit Knight Cannon Firecracker Inferno Tower
The Log
Electro Spirit Cannon Firecracker Hog Rider Ram Rider
Earthquake
Cannon Firecracker Hog Rider Inferno Tower
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Hog Rider Ram Rider
Fireball
Cannon Firecracker Hog Rider Inferno Tower Ram Rider
Poison
Cannon Firecracker Inferno Tower
Lightning
Knight Cannon Inferno Tower Ram Rider
Rocket
Hog Rider Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Cannon Firecracker Hog Rider Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Cannon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Ram Rider
Knight
Firecracker Hog Rider The Log Ram Rider
Cannon
Firecracker
Knight Hog Rider Ram Rider
Hog Rider
Knight Firecracker The Log Electro Spirit
Inferno Tower
The Log
Hog Rider Knight Ram Rider
Ram Rider
Electro Spirit Knight Firecracker The Log

Defense Synergies 6 6

Electro Spirit
The Log
Knight
Cannon Firecracker Inferno Tower The Log
Cannon
Knight The Log Firecracker Inferno Tower
Firecracker
Knight The Log Cannon Inferno Tower
Hog Rider
Inferno Tower
Knight The Log Cannon Firecracker
The Log
Cannon Firecracker Inferno Tower Electro Spirit Knight Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Inferno Tower The Log Ram Rider
Inferno Tower Knight Cannon Firecracker The Log Ram Rider
Cannon Inferno Tower Ram Rider Knight
Cannon Inferno Tower Knight Firecracker Ram Rider
Firecracker The Log
The Log Electro Spirit Cannon Firecracker
Inferno Tower Ram Rider Electro Spirit Cannon Firecracker
Electro Spirit Cannon Inferno Tower The Log Ram Rider
Cannon Inferno Tower
Knight Cannon Firecracker Inferno Tower
Electro Spirit Knight Cannon Firecracker The Log Ram Rider
Inferno Tower Firecracker Ram Rider
Cannon Inferno Tower Knight The Log Ram Rider
Electro Spirit Cannon Firecracker The Log
Inferno Tower Knight Cannon Ram Rider
Inferno Tower Cannon The Log Ram Rider
Knight Cannon Firecracker Inferno Tower
Cannon Electro Spirit Knight Firecracker The Log Ram Rider
The Log Electro Spirit Knight Cannon Firecracker Ram Rider
Cannon Inferno Tower Ram Rider
Electro Spirit Knight Cannon Firecracker The Log
Inferno Tower Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower
Knight Firecracker The Log
Knight Inferno Tower The Log Ram Rider
Knight Inferno Tower The Log Ram Rider
Inferno Tower Knight Cannon Ram Rider
Firecracker Electro Spirit Ram Rider
Knight Inferno Tower Ram Rider
Inferno Tower Knight
Electro Spirit Knight Firecracker Inferno Tower The Log
Inferno Tower Cannon
Knight Inferno Tower
The Log
Knight Cannon Inferno Tower Ram Rider
Cannon Firecracker
Inferno Tower Electro Spirit Knight Firecracker The Log
Electro Spirit Cannon Firecracker Inferno Tower The Log
Electro Spirit Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Ram Rider
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
The Log Firecracker Ram Rider
Firecracker Knight The Log Ram Rider
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit
Firecracker The Log Ram Rider
The Log Ram Rider
Firecracker The Log
Firecracker
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit
Firecracker Ram Rider
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Electro Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: