My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Bowler Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Goblin Giant
Barbarian Barrel
Electro Spirit Wizard
The Log
Electro Spirit
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Mega Minion Wizard Bowler P.E.K.K.A
Fireball
Mega Minion Wizard Bowler
Poison
Mega Minion Wizard
Lightning
Mega Minion Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Mega Minion Fireball Wizard Bowler Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Mega Minion Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Fireball Bowler Goblin Giant P.E.K.K.A
Mega Minion
Electro Spirit Goblin Giant Fireball Bowler
Fireball
Goblin Giant Electro Spirit Mega Minion The Log
Wizard
Goblin Giant P.E.K.K.A
Bowler
Electro Spirit Mega Minion The Log
Goblin Giant
Mega Minion Fireball Electro Spirit Wizard The Log
P.E.K.K.A
Electro Spirit Wizard The Log
The Log
Fireball Bowler Goblin Giant P.E.K.K.A

Defense Synergies 5 6

Electro Spirit
Mega Minion The Log
Mega Minion
Electro Spirit Wizard The Log
Fireball
Goblin Giant The Log
Wizard
Mega Minion P.E.K.K.A The Log
Bowler
The Log
Goblin Giant
Fireball The Log
P.E.K.K.A
The Log Wizard
The Log
Fireball Bowler P.E.K.K.A Electro Spirit Mega Minion Wizard Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Fireball Wizard Goblin Giant The Log
P.E.K.K.A Mega Minion The Log
Bowler P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Bowler
Fireball Bowler P.E.K.K.A The Log
Fireball Bowler The Log Electro Spirit Mega Minion
Mega Minion Electro Spirit Fireball Wizard
Bowler Electro Spirit Fireball Goblin Giant P.E.K.K.A The Log
P.E.K.K.A
Bowler
Electro Spirit Mega Minion Fireball Wizard Bowler Goblin Giant The Log
Mega Minion Fireball Wizard
Bowler P.E.K.K.A Fireball Wizard The Log
Fireball Wizard Bowler Electro Spirit Mega Minion P.E.K.K.A The Log
P.E.K.K.A
Fireball Bowler P.E.K.K.A The Log
Wizard Fireball Bowler P.E.K.K.A
Fireball Electro Spirit Mega Minion Wizard Bowler The Log
Wizard The Log Electro Spirit Mega Minion Fireball Bowler
P.E.K.K.A
Wizard Bowler Electro Spirit Fireball Goblin Giant P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler P.E.K.K.A
Fireball Mega Minion Wizard Bowler The Log
P.E.K.K.A Bowler Goblin Giant The Log
Bowler P.E.K.K.A Fireball Goblin Giant The Log
P.E.K.K.A Bowler Goblin Giant
Fireball Wizard Electro Spirit Goblin Giant
P.E.K.K.A Mega Minion Fireball Bowler Goblin Giant
P.E.K.K.A Goblin Giant
P.E.K.K.A Electro Spirit Mega Minion Fireball The Log
P.E.K.K.A Mega Minion Goblin Giant
P.E.K.K.A Mega Minion Bowler
P.E.K.K.A Fireball Bowler Goblin Giant The Log
Bowler P.E.K.K.A Fireball Wizard Goblin Giant
Wizard Fireball Bowler
Electro Spirit Mega Minion Fireball Bowler Goblin Giant P.E.K.K.A The Log
Bowler Electro Spirit Mega Minion Fireball Wizard P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler The Log
Fireball Goblin Giant The Log
Fireball The Log
Fireball Wizard Bowler The Log
Fireball Wizard Electro Spirit Mega Minion Goblin Giant
Wizard Bowler The Log
Fireball The Log Wizard Bowler
Fireball The Log Wizard
Fireball Bowler
Fireball Wizard Bowler The Log
Fireball Wizard
Fireball Bowler The Log
Fireball
Fireball The Log
Fireball Wizard Bowler The Log
Fireball Wizard Bowler The Log
Fireball
Mega Minion Fireball Wizard Bowler The Log
Fireball Wizard Bowler The Log
Fireball Bowler The Log
Fireball Wizard
Bowler The Log
Fireball The Log
The Log Electro Spirit Fireball Wizard Bowler
Mega Minion
Fireball The Log Wizard Bowler
Fireball Wizard Bowler The Log
Fireball The Log
Fireball Wizard
Electro Spirit Mega Minion Fireball Wizard
Mega Minion Fireball Bowler
Fireball Wizard The Log
Electro Spirit Fireball
P.E.K.K.A
Fireball Wizard Bowler The Log
Electro Spirit Fireball
Fireball Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Wizard Bowler
The Log Fireball Wizard Bowler
Fireball
Mega Minion P.E.K.K.A
Electro Spirit Fireball Bowler The Log
Fireball
Fireball Bowler Goblin Giant The Log

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