My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Night Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Night Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Royal Hogs Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Royal Hogs Skeleton Army Night Witch
Giant Snowball
Minions Hog Rider Royal Hogs Skeleton Army Night Witch
Zap
Minions Royal Hogs Skeleton Army Night Witch
Barbarian Barrel
Electro Spirit Royal Hogs Skeleton Army Night Witch
The Log
Electro Spirit Hog Rider Royal Hogs Skeleton Army
Earthquake
Hog Rider Royal Hogs Skeleton Army
Arrows
Electro Spirit Minions Royal Hogs Skeleton Army Night Witch
Royal Delivery
Electro Spirit Minions Hog Rider Royal Hogs Skeleton Army Night Witch
Fireball
Minions Hog Rider Royal Hogs Skeleton Army Night Witch
Poison
Minions Royal Hogs Skeleton Army Night Witch
Lightning
Night Witch Archer Queen
Rocket
Hog Rider Royal Hogs Night Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Night Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Minions Skeleton Army Hog Rider Night Witch Royal Hogs Goblin Machine Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Minions Skeleton Army Hog Rider

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Minions
Hog Rider Royal Hogs
Hog Rider
Minions Electro Spirit Archer Queen
Royal Hogs
Minions Archer Queen
Skeleton Army
Night Witch
Goblin Machine
Archer Queen
Hog Rider Royal Hogs

Defense Synergies 0 2

Electro Spirit
Archer Queen
Minions
Hog Rider
Royal Hogs
Skeleton Army
Archer Queen
Night Witch
Goblin Machine
Archer Queen
Electro Spirit Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Skeleton Army Minions Night Witch
Skeleton Army Minions Night Witch
Skeleton Army Night Witch Minions
Skeleton Army
Skeleton Army Electro Spirit Minions Night Witch
Minions Electro Spirit Night Witch
Electro Spirit
Minions Skeleton Army Night Witch Archer Queen
Skeleton Army Night Witch
Minions Skeleton Army Electro Spirit Night Witch
Minions Night Witch
Skeleton Army Night Witch Minions
Skeleton Army Electro Spirit Minions Night Witch
Skeleton Army
Skeleton Army
Minions Skeleton Army Night Witch
Electro Spirit Minions Skeleton Army Night Witch
Electro Spirit Minions
Skeleton Army Electro Spirit Minions Night Witch
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Skeleton Army Minions
Skeleton Army Night Witch
Skeleton Army Night Witch
Electro Spirit Minions
Skeleton Army Minions Night Witch
Skeleton Army
Electro Spirit Minions Skeleton Army
Skeleton Army
Minions
Skeleton Army Archer Queen
Skeleton Army Night Witch
Skeleton Army
Skeleton Army Electro Spirit Minions Night Witch Archer Queen
Minions Electro Spirit Archer Queen
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Spirit Minions Goblin Machine
Minions Night Witch
Goblin Machine
Archer Queen
Minions
Minions Night Witch
Goblin Machine
Goblin Machine
Minions Night Witch
Electro Spirit Goblin Machine
Night Witch
Electro Spirit Minions
Night Witch
Night Witch
Electro Spirit
Electro Spirit Minions Skeleton Army Night Witch
Archer Queen
Archer Queen
Archer Queen
Electro Spirit Minions Archer Queen
Archer Queen
Archer Queen

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