My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Flying Machine Goblin Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Flying Machine
Zap
Skeleton Barrel Firecracker Flying Machine Goblin Giant
Barbarian Barrel
Electro Spirit Skeleton Barrel Firecracker
The Log
Electro Spirit Skeleton Barrel Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Skeleton Barrel Firecracker Flying Machine
Royal Delivery
Electro Spirit Skeleton Barrel Firecracker Flying Machine
Fireball
Skeleton Barrel Firecracker Flying Machine
Poison
Skeleton Barrel Firecracker Flying Machine
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Skeleton Barrel Firecracker Tornado Void Flying Machine Golden Knight Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Skeleton Barrel Firecracker Tornado

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Skeleton Barrel
Firecracker Flying Machine Tornado Goblin Giant Golden Knight
Firecracker
Skeleton Barrel Flying Machine Tornado Goblin Giant
Flying Machine
Skeleton Barrel Firecracker Goblin Giant Golden Knight
Tornado
Skeleton Barrel Firecracker Goblin Giant
Void
Goblin Giant
Goblin Giant
Electro Spirit Skeleton Barrel Firecracker Flying Machine Tornado Void
Golden Knight
Skeleton Barrel Flying Machine

Defense Synergies 0 6

Electro Spirit
Golden Knight
Skeleton Barrel
Firecracker
Flying Machine Tornado Golden Knight
Flying Machine
Firecracker Golden Knight
Tornado
Firecracker Goblin Giant
Void
Goblin Giant
Tornado
Golden Knight
Electro Spirit Firecracker Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Flying Machine Void Goblin Giant Golden Knight
Firecracker Flying Machine
Tornado Void
Firecracker
Firecracker Tornado
Tornado Electro Spirit Firecracker Flying Machine
Tornado Electro Spirit Firecracker Flying Machine Void
Electro Spirit Skeleton Barrel Flying Machine Void Goblin Giant Golden Knight
Tornado
Tornado Firecracker
Electro Spirit Firecracker Flying Machine Tornado Goblin Giant
Firecracker Flying Machine Tornado
Flying Machine
Electro Spirit Firecracker Tornado Golden Knight
Tornado
Firecracker Tornado
Electro Spirit Firecracker Flying Machine Tornado Golden Knight
Tornado Electro Spirit Firecracker Flying Machine
Tornado
Electro Spirit Firecracker Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void
Void Skeleton Barrel Firecracker Flying Machine
Goblin Giant Golden Knight
Tornado Goblin Giant
Goblin Giant
Firecracker Electro Spirit Skeleton Barrel Flying Machine Tornado Goblin Giant
Flying Machine Void Goblin Giant
Goblin Giant
Void Electro Spirit Firecracker Flying Machine Tornado
Goblin Giant
Flying Machine Golden Knight
Tornado Void Goblin Giant
Goblin Giant Golden Knight
Firecracker Flying Machine
Electro Spirit Firecracker Flying Machine Tornado Goblin Giant Golden Knight
Electro Spirit Firecracker Flying Machine Golden Knight
Electro Spirit Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Firecracker Flying Machine Golden Knight
Firecracker Void Skeleton Barrel Flying Machine Tornado Golden Knight
Skeleton Barrel Flying Machine Void Goblin Giant
Skeleton Barrel Firecracker Flying Machine Void
Firecracker
Firecracker Electro Spirit Skeleton Barrel Flying Machine Tornado Goblin Giant
Firecracker Flying Machine Tornado
Skeleton Barrel Firecracker Flying Machine Tornado
Void Skeleton Barrel Firecracker Flying Machine Tornado Golden Knight
Tornado Void
Firecracker Void Skeleton Barrel Flying Machine Tornado Golden Knight
Void Firecracker Flying Machine Tornado
Flying Machine Skeleton Barrel Firecracker Void Golden Knight
Skeleton Barrel Firecracker Flying Machine Void
Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine Golden Knight
Skeleton Barrel Firecracker Flying Machine
Tornado
Void Skeleton Barrel Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine Tornado Void Golden Knight
Void
Tornado Void
Void Tornado
Skeleton Barrel Flying Machine Void
Firecracker Tornado Electro Spirit
Firecracker Void Skeleton Barrel Flying Machine Tornado Golden Knight
Void Skeleton Barrel Flying Machine Tornado Golden Knight
Void Skeleton Barrel Firecracker Tornado Golden Knight
Firecracker Flying Machine Tornado Void
Electro Spirit Skeleton Barrel Firecracker Flying Machine Void
Void
Void
Void Electro Spirit Firecracker
Firecracker
Skeleton Barrel Electro Spirit Flying Machine Void
Firecracker Flying Machine Tornado
Void Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine
Void Tornado
Firecracker Flying Machine
Electro Spirit Firecracker Flying Machine Tornado Golden Knight
Firecracker Flying Machine Tornado Void
Void Skeleton Barrel Firecracker Flying Machine Tornado Goblin Giant Golden Knight
Firecracker Void
Void

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