My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla X-Bow Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit X-Bow Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards X-Bow
Barbarian Barrel
Electro Spirit Tesla Guards X-Bow Magic Archer
The Log
Electro Spirit Guards X-Bow
Earthquake
Tesla Guards X-Bow
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Guards Magic Archer
Fireball
Tesla X-Bow Magic Archer
Poison
Guards X-Bow Magic Archer
Lightning
Tesla X-Bow Magic Archer
Rocket
X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Fireball Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Guards Tesla Fireball Magic Archer X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Giant Snowball Guards Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Fireball X-Bow
Giant Snowball
X-Bow Electro Spirit Fireball Magic Archer Mega Knight
Tesla
Fireball
X-Bow Electro Spirit Giant Snowball Magic Archer Mega Knight
Guards
X-Bow
X-Bow
Giant Snowball Fireball Electro Spirit Guards
Magic Archer
Giant Snowball Fireball Mega Knight
Mega Knight
Giant Snowball Fireball Magic Archer

Defense Synergies 3 12

Electro Spirit
Giant Snowball
Giant Snowball
Mega Knight Electro Spirit Tesla Guards X-Bow Magic Archer
Tesla
X-Bow Giant Snowball Fireball Guards Magic Archer
Fireball
X-Bow Tesla Mega Knight
Guards
Giant Snowball Tesla X-Bow Magic Archer
X-Bow
Tesla Fireball Giant Snowball Guards
Magic Archer
Giant Snowball Tesla Guards Mega Knight
Mega Knight
Giant Snowball Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball X-Bow Magic Archer
Tesla X-Bow Mega Knight
Tesla Mega Knight Giant Snowball
Tesla Guards Mega Knight
Fireball X-Bow Mega Knight
Fireball Electro Spirit Giant Snowball Tesla Guards X-Bow Magic Archer Mega Knight
Giant Snowball Tesla Electro Spirit Fireball X-Bow Magic Archer
Electro Spirit Tesla Fireball X-Bow Magic Archer Mega Knight
Tesla X-Bow
Guards Giant Snowball Tesla Mega Knight
Guards Electro Spirit Giant Snowball Tesla Fireball X-Bow Magic Archer Mega Knight
Tesla Giant Snowball Fireball Magic Archer
Tesla Mega Knight Giant Snowball Fireball Guards X-Bow
Fireball Mega Knight Electro Spirit Giant Snowball Tesla Guards X-Bow Magic Archer
Tesla X-Bow Mega Knight
Giant Snowball Tesla Fireball X-Bow Mega Knight
Tesla Mega Knight Fireball X-Bow
Tesla Fireball Mega Knight Electro Spirit Giant Snowball Guards X-Bow Magic Archer
Giant Snowball Electro Spirit Tesla Fireball Guards Magic Archer Mega Knight
Tesla
Mega Knight Electro Spirit Giant Snowball Tesla Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Giant Snowball Tesla Fireball X-Bow
Fireball Giant Snowball Tesla X-Bow Magic Archer Mega Knight
Guards Mega Knight
Guards Mega Knight Tesla Fireball X-Bow
Tesla Guards Mega Knight
Fireball Electro Spirit Giant Snowball Tesla Magic Archer
Guards Tesla Fireball
Mega Knight Tesla
Mega Knight Electro Spirit Giant Snowball Fireball X-Bow Magic Archer
Tesla Guards
Mega Knight Tesla Guards
Mega Knight Giant Snowball Fireball Guards
Mega Knight Tesla Fireball Guards
Tesla Fireball Magic Archer Mega Knight
Tesla Guards Electro Spirit Fireball X-Bow Magic Archer
Mega Knight Electro Spirit Giant Snowball Tesla Fireball Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Guards X-Bow
Fireball Giant Snowball X-Bow Magic Archer
Fireball X-Bow Magic Archer
Fireball Guards
Fireball Giant Snowball Magic Archer Mega Knight
Fireball Electro Spirit Giant Snowball Magic Archer
Magic Archer
Fireball X-Bow Giant Snowball Magic Archer
Fireball Giant Snowball X-Bow
Giant Snowball Fireball Guards X-Bow
Fireball X-Bow Magic Archer
Fireball Giant Snowball Magic Archer
Giant Snowball Fireball Magic Archer
Fireball X-Bow Magic Archer
Giant Snowball Fireball X-Bow Magic Archer
X-Bow Giant Snowball Fireball Magic Archer
Magic Archer Fireball X-Bow Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball X-Bow Magic Archer Mega Knight
Giant Snowball Fireball X-Bow Magic Archer Mega Knight
Fireball X-Bow Magic Archer Mega Knight
Giant Snowball Fireball
X-Bow
Giant Snowball Fireball X-Bow
Giant Snowball Electro Spirit Fireball Magic Archer Mega Knight
Fireball X-Bow Giant Snowball Magic Archer
Fireball Giant Snowball X-Bow Magic Archer Mega Knight
Fireball X-Bow Magic Archer
Giant Snowball Fireball X-Bow Magic Archer
Electro Spirit Giant Snowball Fireball Guards
Giant Snowball Fireball
Giant Snowball Fireball X-Bow Magic Archer Mega Knight
Electro Spirit Giant Snowball Fireball Magic Archer
Mega Knight
Giant Snowball Fireball Magic Archer
Electro Spirit Fireball Guards X-Bow Magic Archer
Fireball Giant Snowball Magic Archer
Fireball
Fireball Magic Archer Mega Knight
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball
Mega Knight
Electro Spirit Giant Snowball Fireball Guards Magic Archer
Giant Snowball Fireball Magic Archer
Giant Snowball Fireball X-Bow Magic Archer Mega Knight

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