My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Cage Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Drill
Giant Snowball
Spear Goblins Goblin Drill
Zap
Spear Goblins Goblin Drill
Barbarian Barrel
Electro Spirit Spear Goblins Goblin Cage Wizard Goblin Drill
The Log
Electro Spirit Spear Goblins Goblin Cage Goblin Drill
Earthquake
Spear Goblins Goblin Cage Goblin Drill
Arrows
Electro Spirit Spear Goblins Goblin Drill
Royal Delivery
Electro Spirit Spear Goblins Goblin Cage Wizard Goblin Drill Bowler
Fireball
Goblin Cage Wizard Goblin Drill Bowler
Poison
Spear Goblins Goblin Cage Wizard Goblin Drill
Lightning
Goblin Cage Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Tornado Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Tornado Freeze Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Tornado Goblin Cage Freeze Goblin Drill Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Spear Goblins Tornado Goblin Cage

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Bowler
Spear Goblins
Goblin Cage Goblin Drill Bowler
Goblin Cage
Spear Goblins
Wizard
Tornado
Tornado
Wizard Freeze Bowler
Freeze
Tornado
Goblin Drill
Electro Spirit Spear Goblins
Bowler
Electro Spirit Spear Goblins Tornado

Defense Synergies 2 9

Electro Spirit
Goblin Drill
Spear Goblins
Goblin Cage Goblin Drill Bowler
Goblin Cage
Spear Goblins Wizard Tornado Bowler
Wizard
Tornado Goblin Cage Freeze
Tornado
Wizard Bowler Goblin Cage Goblin Drill
Freeze
Wizard
Goblin Drill
Electro Spirit Spear Goblins Tornado
Bowler
Tornado Spear Goblins Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Goblin Cage Wizard
Goblin Cage Goblin Drill
Goblin Cage Tornado Bowler Freeze Goblin Drill
Goblin Cage Goblin Drill Bowler
Goblin Cage Tornado Bowler
Tornado Freeze Bowler Electro Spirit Spear Goblins
Tornado Electro Spirit Spear Goblins Goblin Cage Wizard Freeze
Bowler Electro Spirit Goblin Cage
Goblin Cage Tornado Goblin Drill
Tornado Spear Goblins Bowler
Electro Spirit Spear Goblins Wizard Tornado Freeze Goblin Drill Bowler
Spear Goblins Wizard Tornado
Goblin Cage Goblin Drill Bowler Wizard Freeze
Wizard Bowler Electro Spirit Goblin Cage Tornado Freeze Goblin Drill
Goblin Cage Goblin Drill
Tornado Goblin Cage Freeze Goblin Drill Bowler
Wizard Goblin Cage Tornado Goblin Drill Bowler
Goblin Cage Electro Spirit Spear Goblins Wizard Tornado Goblin Drill Bowler
Goblin Cage Wizard Tornado Freeze Goblin Drill Electro Spirit Spear Goblins Bowler
Goblin Cage Tornado Goblin Drill
Wizard Bowler Electro Spirit Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Cage Bowler
Wizard Bowler
Spear Goblins Goblin Cage Bowler
Bowler Goblin Cage Tornado
Goblin Cage Goblin Drill Bowler
Wizard Electro Spirit Tornado Freeze
Spear Goblins Goblin Cage Bowler
Goblin Cage
Goblin Cage Freeze Electro Spirit Spear Goblins Tornado
Goblin Cage Goblin Drill
Goblin Cage Bowler
Goblin Cage Tornado Bowler
Bowler Goblin Cage Wizard
Wizard Goblin Cage Bowler
Electro Spirit Spear Goblins Goblin Cage Tornado Freeze Goblin Drill Bowler
Bowler Electro Spirit Goblin Cage Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Goblin Drill
Tornado Bowler
Goblin Drill
Freeze
Wizard Bowler
Wizard Electro Spirit Spear Goblins Tornado Freeze
Wizard Tornado Bowler
Wizard Tornado Freeze Bowler
Wizard Tornado
Tornado Bowler
Wizard Tornado Bowler
Wizard Tornado
Bowler
Freeze
Spear Goblins Wizard Goblin Drill Bowler
Wizard Bowler
Tornado Freeze
Wizard Bowler
Wizard Tornado Bowler
Bowler
Wizard Tornado
Tornado Bowler
Goblin Drill
Tornado Freeze Electro Spirit Wizard Bowler
Wizard Tornado Bowler
Wizard Tornado Bowler
Tornado
Wizard Tornado
Electro Spirit Wizard Freeze
Bowler
Wizard
Electro Spirit Freeze
Wizard Bowler
Electro Spirit Spear Goblins Freeze
Wizard Tornado
Freeze
Wizard Bowler
Wizard Bowler
Tornado
Electro Spirit Tornado Freeze Bowler
Tornado
Tornado Freeze Bowler

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