My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Three Musketeers Rune Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Rune Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers
Giant Snowball
Spear Goblins Three Musketeers Lumberjack
Zap
Spear Goblins Three Musketeers
Barbarian Barrel
Electro Spirit Spear Goblins Three Musketeers Lumberjack
The Log
Electro Spirit Spear Goblins Three Musketeers Lumberjack
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins
Royal Delivery
Electro Spirit Spear Goblins Three Musketeers Lumberjack
Fireball
Three Musketeers Lumberjack
Poison
Spear Goblins Three Musketeers
Lightning
Three Musketeers Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Giant Snowball Berserker Fireball Rune Giant Lumberjack Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Giant Snowball Berserker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Fireball Lumberjack
Spear Goblins
Giant Snowball Rune Giant Lumberjack
Giant Snowball
Electro Spirit Spear Goblins Fireball Three Musketeers Lumberjack
Berserker
Rune Giant
Fireball
Electro Spirit Giant Snowball
Three Musketeers
Giant Snowball
Rune Giant
Berserker Lumberjack Spear Goblins
Lumberjack
Rune Giant Electro Spirit Spear Goblins Giant Snowball

Defense Synergies 0 7

Electro Spirit
Giant Snowball Lumberjack
Spear Goblins
Giant Snowball Lumberjack
Giant Snowball
Electro Spirit Spear Goblins Three Musketeers Lumberjack
Berserker
Fireball
Lumberjack
Three Musketeers
Giant Snowball
Rune Giant
Lumberjack
Electro Spirit Spear Goblins Giant Snowball Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball
Lumberjack Three Musketeers
Three Musketeers Lumberjack Giant Snowball
Three Musketeers Lumberjack
Fireball Lumberjack
Fireball Electro Spirit Spear Goblins Giant Snowball Lumberjack
Giant Snowball Three Musketeers Electro Spirit Spear Goblins Fireball
Electro Spirit Fireball
Three Musketeers Lumberjack
Spear Goblins Giant Snowball Lumberjack
Berserker Electro Spirit Spear Goblins Giant Snowball Fireball Lumberjack
Three Musketeers Spear Goblins Giant Snowball Fireball
Lumberjack Giant Snowball Fireball Three Musketeers
Fireball Three Musketeers Electro Spirit Giant Snowball Lumberjack
Three Musketeers Lumberjack
Giant Snowball Fireball Three Musketeers Lumberjack
Three Musketeers Fireball Lumberjack
Fireball Electro Spirit Spear Goblins Giant Snowball Three Musketeers Lumberjack
Giant Snowball Electro Spirit Spear Goblins Fireball Lumberjack
Three Musketeers Lumberjack
Electro Spirit Spear Goblins Giant Snowball Fireball Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Giant Snowball Fireball
Fireball Giant Snowball Lumberjack
Lumberjack Spear Goblins
Lumberjack Fireball
Three Musketeers Lumberjack
Fireball Electro Spirit Giant Snowball Three Musketeers
Spear Goblins Fireball Lumberjack
Lumberjack
Electro Spirit Spear Goblins Giant Snowball Fireball
Three Musketeers
Lumberjack
Giant Snowball Fireball
Fireball Three Musketeers Lumberjack
Fireball Three Musketeers
Electro Spirit Spear Goblins Fireball Three Musketeers Lumberjack
Electro Spirit Giant Snowball Fireball
Electro Spirit Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Giant Snowball
Fireball
Fireball
Fireball Giant Snowball
Fireball Electro Spirit Spear Goblins Giant Snowball
Fireball Giant Snowball
Fireball Giant Snowball
Giant Snowball Fireball Three Musketeers Lumberjack
Fireball
Fireball Giant Snowball
Giant Snowball Fireball Three Musketeers
Fireball
Giant Snowball Fireball
Spear Goblins Giant Snowball Fireball Three Musketeers
Fireball Three Musketeers
Giant Snowball Fireball Three Musketeers
Giant Snowball Fireball Three Musketeers
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Electro Spirit Fireball
Fireball Giant Snowball
Fireball Giant Snowball
Fireball
Giant Snowball Fireball
Electro Spirit Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Electro Spirit Giant Snowball Fireball
Giant Snowball Fireball
Electro Spirit Spear Goblins Fireball
Fireball Giant Snowball Three Musketeers
Fireball
Fireball Three Musketeers Lumberjack
Giant Snowball Fireball
Giant Snowball Fireball
Three Musketeers
Electro Spirit Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball

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