My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Flying Machine Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Flying Machine Zappies Royal Hogs
Zap
Flying Machine Zappies Royal Hogs
Barbarian Barrel
Electro Spirit Royal Recruits Goblin Cage Zappies Royal Hogs
The Log
Electro Spirit Royal Recruits Goblin Cage Zappies Royal Hogs
Earthquake
Goblin Cage Zappies Royal Hogs
Arrows
Electro Spirit Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Electro Spirit Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Fireball
Goblin Cage Flying Machine Zappies Royal Hogs
Poison
Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Lightning
Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Goblin Cage Flying Machine Zappies Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Arrows Goblin Cage

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Arrows Electro Spirit Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Arrows
Zap Royal Hogs
Royal Recruits
Zap Flying Machine Zappies Royal Hogs
Goblin Cage
Zap Flying Machine Royal Hogs
Flying Machine
Zap Royal Recruits Goblin Cage Zappies Royal Hogs
Zappies
Zap Royal Recruits Flying Machine Royal Hogs
Royal Hogs
Arrows Zap Royal Recruits Goblin Cage Flying Machine Zappies

Defense Synergies 0 8

Electro Spirit
Zap
Zap
Electro Spirit Arrows Goblin Cage Flying Machine Zappies
Arrows
Zap
Royal Recruits
Goblin Cage
Zap Flying Machine Zappies
Flying Machine
Zap Goblin Cage Zappies
Zappies
Zap Goblin Cage Flying Machine
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Goblin Cage Flying Machine Zappies
Zap Royal Recruits Goblin Cage Flying Machine Zappies
Goblin Cage Royal Recruits Zappies
Royal Recruits Goblin Cage Zappies
Arrows Royal Recruits Goblin Cage
Arrows Electro Spirit Zap Flying Machine Zappies
Electro Spirit Zap Arrows Goblin Cage Flying Machine Zappies
Electro Spirit Zap Arrows Royal Recruits Goblin Cage Flying Machine
Zappies Royal Recruits Goblin Cage
Royal Recruits Zappies
Electro Spirit Zap Arrows Royal Recruits Flying Machine Zappies
Arrows Zap Flying Machine Zappies
Royal Recruits Goblin Cage Zap Flying Machine Zappies
Electro Spirit Zap Arrows Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies
Zap Royal Recruits Goblin Cage Zappies
Arrows Royal Recruits Goblin Cage Zappies
Arrows Goblin Cage Electro Spirit Zap Royal Recruits Flying Machine Zappies
Zap Arrows Goblin Cage Electro Spirit Royal Recruits Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Electro Spirit Arrows Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Goblin Cage Zappies
Zap Arrows Flying Machine
Royal Recruits Zappies Zap Goblin Cage
Royal Recruits Zap Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies
Arrows Electro Spirit Zap Flying Machine Zappies
Royal Recruits Goblin Cage Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Zap Royal Recruits Goblin Cage Electro Spirit Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Flying Machine Zappies
Royal Recruits Zap Arrows Goblin Cage
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Flying Machine Zappies
Royal Recruits Zappies Electro Spirit Zap Goblin Cage Flying Machine
Arrows Electro Spirit Zap Royal Recruits Goblin Cage Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Zap Arrows
Arrows Electro Spirit Zap Flying Machine
Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Zap Flying Machine
Zap Arrows Royal Recruits Flying Machine
Zap Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Arrows
Zap Arrows Royal Recruits Flying Machine
Zap Arrows Electro Spirit
Arrows Zap Flying Machine
Zap Arrows Flying Machine
Zap Arrows
Zap Arrows Flying Machine
Zap Electro Spirit Flying Machine Zappies
Zap Arrows
Zap Electro Spirit Arrows Zappies
Arrows
Zap Electro Spirit Royal Recruits Flying Machine Zappies
Zap Arrows Flying Machine Zappies
Arrows
Flying Machine
Arrows Zap Flying Machine
Zap Arrows
Royal Recruits Flying Machine
Zap Electro Spirit Royal Recruits Flying Machine Zappies
Zap Flying Machine Zappies
Zap Royal Recruits Flying Machine

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