My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse
Giant Snowball
Cannon Dart Goblin Wall Breakers Goblin Curse
Zap
Cannon Dart Goblin Wall Breakers Goblin Curse
Barbarian Barrel
Electro Spirit Cannon Dart Goblin Wall Breakers Goblin Curse
The Log
Electro Spirit Cannon Dart Goblin Wall Breakers Goblin Curse
Earthquake
Cannon
Arrows
Electro Spirit Dart Goblin Wall Breakers Goblin Curse
Royal Delivery
Electro Spirit Dart Goblin Wall Breakers P.E.K.K.A
Fireball
Cannon Dart Goblin Wall Breakers
Poison
Cannon Dart Goblin Goblin Curse
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Curse P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Wall Breakers Goblin Curse Cannon Dart Goblin Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Zap Wall Breakers Goblin Curse

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Wall Breakers Goblin Curse P.E.K.K.A
Zap
Goblin Curse P.E.K.K.A Electro Spirit Dart Goblin Wall Breakers
Cannon
Dart Goblin
Zap Wall Breakers P.E.K.K.A
Wall Breakers
Electro Spirit Zap Dart Goblin
Goblin Curse
Zap Electro Spirit
Lightning
P.E.K.K.A
Zap Electro Spirit Dart Goblin

Defense Synergies 1 5

Electro Spirit
Zap
Zap
Cannon Electro Spirit Dart Goblin P.E.K.K.A
Cannon
Zap Dart Goblin
Dart Goblin
Zap Cannon P.E.K.K.A
Wall Breakers
Goblin Curse
Lightning
P.E.K.K.A
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Cannon Dart Goblin
P.E.K.K.A Zap Cannon Dart Goblin Goblin Curse
Cannon P.E.K.K.A Dart Goblin Goblin Curse Lightning
Cannon P.E.K.K.A Dart Goblin Goblin Curse
Lightning P.E.K.K.A
Electro Spirit Zap Cannon Dart Goblin
Dart Goblin Lightning Electro Spirit Zap Cannon Goblin Curse
Lightning Electro Spirit Zap Cannon Dart Goblin P.E.K.K.A
Cannon P.E.K.K.A Goblin Curse
Cannon Dart Goblin
Dart Goblin Goblin Curse Electro Spirit Zap Cannon
Zap Dart Goblin Goblin Curse
Cannon P.E.K.K.A Zap Goblin Curse Lightning
Electro Spirit Zap Cannon Dart Goblin Goblin Curse P.E.K.K.A
P.E.K.K.A Cannon Goblin Curse
Zap Cannon Goblin Curse Lightning P.E.K.K.A
Cannon P.E.K.K.A
Cannon Electro Spirit Zap Dart Goblin
Zap Electro Spirit Cannon Dart Goblin Goblin Curse
P.E.K.K.A Cannon Dart Goblin Goblin Curse
Electro Spirit Cannon Dart Goblin Goblin Curse P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Lightning
P.E.K.K.A Zap Lightning
Lightning P.E.K.K.A Zap
P.E.K.K.A Cannon Goblin Curse
Electro Spirit Zap Dart Goblin Goblin Curse
P.E.K.K.A Dart Goblin Lightning
P.E.K.K.A Goblin Curse
Zap Lightning P.E.K.K.A Electro Spirit
P.E.K.K.A Cannon Dart Goblin Goblin Curse
P.E.K.K.A Dart Goblin
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Cannon Goblin Curse
Cannon Dart Goblin Goblin Curse
Electro Spirit Zap Dart Goblin Lightning P.E.K.K.A
Electro Spirit Zap Cannon Dart Goblin Goblin Curse P.E.K.K.A
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin
Zap Dart Goblin Goblin Curse
Lightning Dart Goblin
Lightning Dart Goblin
Zap Goblin Curse
Electro Spirit Zap Dart Goblin Goblin Curse
Dart Goblin
Zap Dart Goblin Goblin Curse Lightning
Zap Dart Goblin Lightning
Lightning
Lightning Zap Dart Goblin
Lightning Zap Dart Goblin Goblin Curse
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Zap Dart Goblin
Lightning Zap Dart Goblin
Lightning Dart Goblin
Lightning
Lightning
Lightning Zap Dart Goblin
Lightning Zap Dart Goblin Goblin Curse
Lightning
Lightning
Lightning
Lightning Zap
Zap Goblin Curse Electro Spirit
Zap Dart Goblin Lightning
Lightning Zap
Lightning Zap Dart Goblin Goblin Curse
Lightning Zap Dart Goblin Goblin Curse
Zap Lightning Electro Spirit Dart Goblin
Lightning
Lightning Zap Dart Goblin
Zap Lightning Electro Spirit
P.E.K.K.A
Goblin Curse Lightning
Zap Lightning Electro Spirit Dart Goblin
Lightning Zap Dart Goblin Goblin Curse
Lightning Dart Goblin
Zap Dart Goblin Lightning
Lightning Zap
Dart Goblin P.E.K.K.A
Zap Electro Spirit Dart Goblin Lightning
Zap Dart Goblin Lightning
Lightning Zap Dart Goblin
P.E.K.K.A
Lightning Dart Goblin

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