My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Fisherman Ram Rider
Giant Snowball
Fisherman Ram Rider
Zap
Bandit Fisherman Ram Rider
Barbarian Barrel
Electro Spirit Wizard Bandit
The Log
Electro Spirit Bandit Fisherman Ram Rider
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Wizard P.E.K.K.A Bandit Fisherman Ram Rider
Fireball
Wizard Bandit Fisherman Ram Rider
Poison
Wizard Fisherman
Lightning
Wizard Bandit Fisherman Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Bandit Fisherman Fireball Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Bandit Fisherman

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball P.E.K.K.A Bandit Ram Rider
Zap
Fireball P.E.K.K.A Ram Rider Electro Spirit Bandit Fisherman
Fireball
Zap Electro Spirit Ram Rider
Wizard
P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Zap Electro Spirit Wizard Fisherman Ram Rider
Bandit
Electro Spirit Zap Wizard Ram Rider
Fisherman
Zap P.E.K.K.A Ram Rider
Ram Rider
Zap Electro Spirit Fireball Wizard P.E.K.K.A Bandit Fisherman

Defense Synergies 1 14

Electro Spirit
Zap Fisherman
Zap
Fireball Electro Spirit P.E.K.K.A Bandit Fisherman Ram Rider
Fireball
Zap Bandit Ram Rider
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Zap Wizard Fisherman
Bandit
Zap Fireball Wizard Fisherman Ram Rider
Fisherman
Electro Spirit Zap P.E.K.K.A Bandit Ram Rider
Ram Rider
Zap Fireball Bandit Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Ram Rider
P.E.K.K.A Zap Bandit Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Bandit
P.E.K.K.A Bandit Fisherman Ram Rider
Fireball P.E.K.K.A
Fireball Electro Spirit Zap Bandit
Ram Rider Electro Spirit Zap Fireball Wizard
Electro Spirit Zap Fireball P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Fisherman
Bandit Fisherman
Electro Spirit Zap Fireball Wizard Bandit Fisherman Ram Rider
Zap Fireball Wizard Ram Rider
P.E.K.K.A Zap Fireball Wizard Bandit Ram Rider
Fireball Wizard Electro Spirit Zap P.E.K.K.A
P.E.K.K.A Bandit Ram Rider
Zap Fireball P.E.K.K.A Bandit Fisherman Ram Rider
Wizard Fireball P.E.K.K.A Fisherman
Fireball Electro Spirit Zap Wizard Bandit Fisherman Ram Rider
Zap Wizard Electro Spirit Fireball Bandit Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Wizard Electro Spirit Fireball P.E.K.K.A Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Bandit Fisherman
Fireball Bandit Zap Wizard Fisherman
P.E.K.K.A Bandit Zap Fisherman Ram Rider
P.E.K.K.A Zap Fireball Bandit Fisherman Ram Rider
P.E.K.K.A Bandit Fisherman Ram Rider
Fireball Wizard Electro Spirit Zap Ram Rider
P.E.K.K.A Fireball Bandit Ram Rider
P.E.K.K.A Fisherman
Zap P.E.K.K.A Electro Spirit Fireball Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Wizard Bandit Ram Rider
Wizard Fireball
Electro Spirit Zap Fireball P.E.K.K.A Fisherman
Electro Spirit Zap Fireball Wizard P.E.K.K.A
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit Fisherman Ram Rider
Fireball Bandit
Fireball
Fireball Wizard Zap
Fireball Wizard Electro Spirit Zap Ram Rider
Wizard
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Bandit Fisherman Ram Rider
Fireball Fisherman
Zap Fireball Wizard Bandit Fisherman Ram Rider
Fireball Zap Wizard
Fireball Bandit Fisherman
Fireball Bandit Fisherman
Zap Fireball Fisherman
Zap Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Fisherman
Zap Fireball Wizard Bandit Fisherman
Zap Fireball Wizard
Fireball
Fireball Wizard
Fisherman
Zap Fireball
Zap Electro Spirit Fireball Wizard
Fisherman
Fireball Zap Wizard Bandit Fisherman Ram Rider
Fireball Zap Wizard Bandit Fisherman Ram Rider
Fireball Zap Bandit Fisherman
Zap Fireball Wizard
Zap Electro Spirit Fireball Wizard
Fireball
Zap Fireball Wizard Bandit
Zap Electro Spirit Fireball
P.E.K.K.A
Fireball Wizard
Zap Electro Spirit Fireball Bandit
Fireball Zap Wizard Ram Rider
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Electro Spirit Fireball
Zap Fireball
Zap Fireball Bandit
P.E.K.K.A
Fireball Wizard

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