My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Bandit Ram Rider
Barbarian Barrel
Electro Spirit Goblin Gang Wizard Bandit
The Log
Electro Spirit Goblin Gang Bandit Ram Rider
Earthquake
Goblin Gang
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Goblin Gang Wizard Bandit Ram Rider
Fireball
Goblin Gang Wizard Bandit Ram Rider
Poison
Goblin Gang Wizard
Lightning
Wizard Bandit Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Royal Delivery Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Goblin Gang Royal Delivery Bandit Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap The Log Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Bandit Ram Rider
Zap
Ram Rider Electro Spirit The Log Bandit
Goblin Gang
Bandit
Royal Delivery
Wizard
Bandit Ram Rider
The Log
Zap Bandit Ram Rider
Bandit
Electro Spirit Zap Goblin Gang Wizard The Log Ram Rider
Ram Rider
Zap Electro Spirit Wizard The Log Bandit

Defense Synergies 0 19

Electro Spirit
Zap The Log
Zap
Electro Spirit Goblin Gang Royal Delivery The Log Bandit Ram Rider
Goblin Gang
Zap Royal Delivery The Log Bandit
Royal Delivery
Zap Goblin Gang Wizard The Log Bandit Ram Rider
Wizard
Royal Delivery The Log Bandit
The Log
Electro Spirit Zap Goblin Gang Royal Delivery Wizard Bandit Ram Rider
Bandit
Zap Goblin Gang Royal Delivery Wizard The Log Ram Rider
Ram Rider
Zap Royal Delivery The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Ram Rider
Zap Goblin Gang Royal Delivery The Log Bandit Ram Rider
Goblin Gang Ram Rider Royal Delivery Bandit
Goblin Gang Bandit Ram Rider
Royal Delivery The Log
Goblin Gang Royal Delivery The Log Electro Spirit Zap Bandit
Ram Rider Electro Spirit Zap Goblin Gang Royal Delivery Wizard
Electro Spirit Zap The Log Bandit Ram Rider
Goblin Gang
Goblin Gang Royal Delivery Bandit
Goblin Gang Electro Spirit Zap Royal Delivery Wizard The Log Bandit Ram Rider
Zap Goblin Gang Royal Delivery Wizard Ram Rider
Zap Goblin Gang Royal Delivery Wizard The Log Bandit Ram Rider
Wizard Electro Spirit Zap Goblin Gang Royal Delivery The Log
Goblin Gang Bandit Ram Rider
Zap Goblin Gang Royal Delivery The Log Bandit Ram Rider
Wizard Goblin Gang Royal Delivery
Royal Delivery Electro Spirit Zap Goblin Gang Wizard The Log Bandit Ram Rider
Zap Royal Delivery Wizard The Log Electro Spirit Bandit Ram Rider
Ram Rider
Goblin Gang Wizard Electro Spirit Royal Delivery The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Royal Delivery Bandit
Royal Delivery Bandit Zap Goblin Gang Wizard The Log
Goblin Gang Royal Delivery Bandit Zap The Log Ram Rider
Goblin Gang Zap Royal Delivery The Log Bandit Ram Rider
Goblin Gang Royal Delivery Bandit Ram Rider
Royal Delivery Wizard Electro Spirit Zap Goblin Gang Ram Rider
Goblin Gang Royal Delivery Bandit Ram Rider
Royal Delivery
Zap Royal Delivery Electro Spirit The Log Bandit
Goblin Gang Royal Delivery
Zap Royal Delivery The Log
Royal Delivery Goblin Gang Wizard Bandit Ram Rider
Wizard
Goblin Gang Electro Spirit Zap Royal Delivery The Log
Electro Spirit Zap Royal Delivery Wizard The Log
Electro Spirit Zap Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit Ram Rider
The Log Bandit
The Log
Wizard Zap The Log
Wizard Electro Spirit Zap Ram Rider
Wizard The Log
The Log Zap Wizard Ram Rider
The Log Zap Wizard Bandit Ram Rider
Goblin Gang
Zap Wizard The Log Bandit Ram Rider
Zap Wizard
The Log Bandit
Bandit
Zap The Log
Zap Wizard The Log Bandit
Wizard The Log Bandit
Zap Wizard The Log Bandit
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Electro Spirit Wizard
The Log Zap Wizard Bandit Ram Rider
Zap Wizard The Log Bandit Ram Rider
Zap The Log Bandit
Zap Wizard
Zap Electro Spirit Wizard
Zap Wizard The Log Bandit
Zap Electro Spirit
Wizard The Log
Zap Electro Spirit Goblin Gang Bandit
Zap Wizard Ram Rider
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
Zap Electro Spirit Goblin Gang The Log
Zap
Zap The Log Bandit
Wizard

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