My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Witch Balloon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Skeleton Barrel Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Balloon Sparky
Giant Snowball
Goblin Gang Skeleton Barrel Witch Balloon
Zap
Goblin Gang Skeleton Barrel Witch Balloon Sparky
Barbarian Barrel
Electro Spirit Goblin Gang Skeleton Barrel Witch Sparky
The Log
Electro Spirit Goblin Gang Skeleton Barrel Witch Sparky
Earthquake
Goblin Gang Witch
Arrows
Electro Spirit Goblin Gang Skeleton Barrel Witch
Royal Delivery
Electro Spirit Goblin Gang Skeleton Barrel Witch Balloon Sparky
Fireball
Goblin Gang Skeleton Barrel Witch Balloon Sparky
Poison
Goblin Gang Skeleton Barrel Witch Balloon Sparky
Lightning
Witch Balloon Sparky
Rocket
Witch Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Goblin Gang Skeleton Barrel Witch Balloon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Goblin Gang Skeleton Barrel

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Balloon Sparky
Zap
Balloon Sparky Electro Spirit Skeleton Barrel Witch Mega Knight
Goblin Gang
Skeleton Barrel Balloon Sparky
Skeleton Barrel
Zap Goblin Gang Witch Balloon Sparky Mega Knight
Witch
Zap Skeleton Barrel Mega Knight
Balloon
Zap Electro Spirit Goblin Gang Skeleton Barrel Sparky Mega Knight
Sparky
Zap Electro Spirit Goblin Gang Skeleton Barrel Balloon
Mega Knight
Zap Skeleton Barrel Witch Balloon

Defense Synergies 1 8

Electro Spirit
Zap
Zap
Mega Knight Electro Spirit Goblin Gang Skeleton Barrel Witch Sparky
Goblin Gang
Zap Sparky
Skeleton Barrel
Zap Mega Knight
Witch
Zap Mega Knight
Balloon
Sparky
Zap Goblin Gang
Mega Knight
Zap Skeleton Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Sparky
Sparky Zap Goblin Gang Witch Mega Knight
Goblin Gang Witch Sparky Mega Knight
Witch Sparky Goblin Gang Mega Knight
Sparky Mega Knight
Goblin Gang Electro Spirit Zap Mega Knight
Electro Spirit Zap Goblin Gang Witch
Electro Spirit Zap Skeleton Barrel Sparky Mega Knight
Witch Sparky Goblin Gang
Goblin Gang Sparky Mega Knight
Goblin Gang Witch Electro Spirit Zap Mega Knight
Zap Goblin Gang Witch
Sparky Mega Knight Zap Goblin Gang Witch
Sparky Mega Knight Electro Spirit Zap Goblin Gang Witch
Sparky Goblin Gang Mega Knight
Zap Goblin Gang Sparky Mega Knight
Sparky Mega Knight Goblin Gang Witch
Mega Knight Electro Spirit Zap Goblin Gang Witch
Zap Witch Electro Spirit Mega Knight
Sparky
Goblin Gang Mega Knight Electro Spirit Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Witch Sparky
Zap Goblin Gang Skeleton Barrel Mega Knight
Goblin Gang Mega Knight Zap Witch Sparky
Goblin Gang Mega Knight Zap Sparky
Goblin Gang Witch Sparky Mega Knight
Electro Spirit Zap Goblin Gang Skeleton Barrel Witch
Goblin Gang Sparky Witch
Mega Knight Sparky
Zap Mega Knight Electro Spirit Witch Sparky
Witch Goblin Gang Sparky
Mega Knight Witch Sparky
Mega Knight Zap
Mega Knight Goblin Gang Witch Sparky
Witch Sparky Mega Knight
Goblin Gang Witch Sparky Electro Spirit Zap
Mega Knight Electro Spirit Zap Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Sparky
Zap Skeleton Barrel
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Zap Sparky Mega Knight
Electro Spirit Zap Skeleton Barrel Witch
Witch Sparky
Zap Skeleton Barrel
Zap Skeleton Barrel
Goblin Gang Sparky
Zap Skeleton Barrel Sparky
Zap
Skeleton Barrel Sparky
Skeleton Barrel
Zap Skeleton Barrel Sparky
Zap Skeleton Barrel Witch Sparky
Skeleton Barrel Sparky Mega Knight
Sparky
Sparky
Zap Skeleton Barrel Sparky Mega Knight
Zap Skeleton Barrel Witch Mega Knight
Sparky Mega Knight
Sparky
Zap Skeleton Barrel
Zap Electro Spirit Witch Sparky Mega Knight
Witch
Zap Skeleton Barrel Witch Sparky
Zap Skeleton Barrel Witch Sparky Mega Knight
Zap Skeleton Barrel Sparky
Zap Witch Sparky
Zap Electro Spirit Skeleton Barrel Witch
Sparky
Zap Sparky Mega Knight
Zap Electro Spirit Sparky
Sparky Mega Knight
Sparky
Zap Skeleton Barrel Electro Spirit Goblin Gang Witch
Zap Witch
Goblin Gang Sparky Mega Knight
Zap Skeleton Barrel
Zap Sparky
Sparky Mega Knight
Zap Electro Spirit Goblin Gang Witch Sparky
Zap Witch
Zap Skeleton Barrel Witch Sparky Mega Knight

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