My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Barbarian Barrel Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Giant Snowball Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Giant Snowball Firecracker Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Giant Snowball Barbarian Barrel Rage Firecracker Tornado P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Zap Giant Snowball Barbarian Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Giant Snowball P.E.K.K.A
Zap
Firecracker Tornado P.E.K.K.A Electro Spirit Giant Snowball Barbarian Barrel
Giant Snowball
P.E.K.K.A Electro Spirit Zap Firecracker Barbarian Barrel Tornado
Firecracker
Zap Giant Snowball Barbarian Barrel Tornado P.E.K.K.A
Barbarian Barrel
Zap Giant Snowball Firecracker Tornado P.E.K.K.A
Rage
Tornado
Zap P.E.K.K.A Giant Snowball Firecracker Barbarian Barrel
P.E.K.K.A
Zap Giant Snowball Tornado Electro Spirit Firecracker Barbarian Barrel

Defense Synergies 1 15

Electro Spirit
Zap Giant Snowball
Zap
Electro Spirit Giant Snowball Firecracker Barbarian Barrel Tornado P.E.K.K.A
Giant Snowball
Electro Spirit Zap Firecracker Barbarian Barrel P.E.K.K.A
Firecracker
Zap Giant Snowball Barbarian Barrel Tornado P.E.K.K.A
Barbarian Barrel
Zap Giant Snowball Firecracker Tornado P.E.K.K.A
Rage
Tornado
P.E.K.K.A Zap Firecracker Barbarian Barrel
P.E.K.K.A
Tornado Zap Giant Snowball Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Barbarian Barrel
P.E.K.K.A Zap Firecracker
Tornado P.E.K.K.A Giant Snowball
P.E.K.K.A Firecracker
Firecracker Barbarian Barrel Tornado P.E.K.K.A
Barbarian Barrel Tornado Electro Spirit Zap Giant Snowball Firecracker
Giant Snowball Tornado Electro Spirit Zap Firecracker
Electro Spirit Zap Barbarian Barrel P.E.K.K.A
P.E.K.K.A Tornado
Tornado Giant Snowball Firecracker Barbarian Barrel
Electro Spirit Zap Giant Snowball Firecracker Barbarian Barrel Tornado
Zap Giant Snowball Firecracker Tornado
P.E.K.K.A Zap Giant Snowball
Electro Spirit Zap Giant Snowball Firecracker Barbarian Barrel Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Giant Snowball P.E.K.K.A
Firecracker Tornado P.E.K.K.A
Electro Spirit Zap Giant Snowball Firecracker Barbarian Barrel Tornado
Zap Giant Snowball Barbarian Barrel Tornado Electro Spirit Firecracker
P.E.K.K.A Tornado
Electro Spirit Giant Snowball Firecracker Barbarian Barrel P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball Barbarian Barrel P.E.K.K.A
Zap Giant Snowball Firecracker Barbarian Barrel
P.E.K.K.A Zap
P.E.K.K.A Zap Barbarian Barrel Tornado
P.E.K.K.A
Firecracker Electro Spirit Zap Giant Snowball Tornado
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Giant Snowball Firecracker Barbarian Barrel Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Giant Snowball Tornado
P.E.K.K.A
Firecracker
Electro Spirit Zap Firecracker Barbarian Barrel Tornado P.E.K.K.A
Electro Spirit Zap Giant Snowball Firecracker Barbarian Barrel P.E.K.K.A
Electro Spirit Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Zap Giant Snowball Barbarian Barrel Tornado
Barbarian Barrel
Firecracker Barbarian Barrel
Zap Giant Snowball Firecracker Barbarian Barrel
Firecracker Electro Spirit Zap Giant Snowball Tornado
Firecracker Tornado
Zap Giant Snowball Firecracker Barbarian Barrel Tornado
Zap Giant Snowball Firecracker Tornado
Giant Snowball Tornado
Firecracker Zap Barbarian Barrel Tornado
Zap Giant Snowball Firecracker Tornado
Giant Snowball Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Zap Giant Snowball Firecracker Barbarian Barrel
Zap Giant Snowball Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Giant Snowball Barbarian Barrel Tornado
Zap Giant Snowball Firecracker Barbarian Barrel
Zap Giant Snowball Firecracker Barbarian Barrel Tornado
Giant Snowball Tornado
Tornado
Zap Giant Snowball Barbarian Barrel
Zap Giant Snowball Firecracker Tornado Electro Spirit Barbarian Barrel
Firecracker Zap Giant Snowball Barbarian Barrel Tornado
Zap Giant Snowball Tornado
Zap Firecracker Barbarian Barrel Tornado
Zap Giant Snowball Firecracker Tornado
Zap Electro Spirit Giant Snowball Firecracker
Giant Snowball
Zap Giant Snowball
Zap Electro Spirit Giant Snowball Firecracker
P.E.K.K.A
Giant Snowball Firecracker
Zap Electro Spirit Barbarian Barrel
Zap Giant Snowball Firecracker Tornado
Barbarian Barrel
Firecracker
Zap Giant Snowball Firecracker
Zap Giant Snowball Tornado
Firecracker P.E.K.K.A
Zap Electro Spirit Giant Snowball Firecracker Tornado
Firecracker Zap Giant Snowball Tornado
Zap Giant Snowball Firecracker Barbarian Barrel Tornado
P.E.K.K.A
Firecracker

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