My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Musketeer Guards Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Electro Spirit Tesla Musketeer Guards Lumberjack
The Log
Electro Spirit Musketeer Guards Lumberjack
Earthquake
Tesla Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Musketeer Guards Balloon Lumberjack
Fireball
Tesla Musketeer Balloon Lumberjack
Poison
Musketeer Guards Balloon
Lightning
Tesla Ice Golem Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Ice Golem Guards Tesla Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap Ice Golem Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Balloon Lumberjack
Zap
Balloon Electro Spirit Ice Golem Musketeer Guards Lumberjack
Tesla
Ice Golem
Musketeer Balloon Lumberjack Zap
Musketeer
Ice Golem Zap Balloon Lumberjack
Guards
Zap Lumberjack
Balloon
Zap Ice Golem Lumberjack Electro Spirit Musketeer
Lumberjack
Ice Golem Balloon Electro Spirit Zap Musketeer Guards

Defense Synergies 5 11

Electro Spirit
Zap Lumberjack
Zap
Electro Spirit Tesla Ice Golem Musketeer Guards Lumberjack
Tesla
Ice Golem Musketeer Zap Guards
Ice Golem
Tesla Musketeer Zap Guards Lumberjack
Musketeer
Tesla Ice Golem Guards Lumberjack Zap
Guards
Musketeer Zap Tesla Ice Golem Lumberjack
Balloon
Lumberjack
Musketeer Electro Spirit Zap Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Musketeer
Lumberjack Zap Tesla Musketeer
Tesla Lumberjack Musketeer
Tesla Lumberjack Musketeer Guards
Lumberjack
Electro Spirit Zap Tesla Musketeer Guards Lumberjack
Tesla Musketeer Electro Spirit Zap
Electro Spirit Zap Tesla Ice Golem Musketeer
Tesla Musketeer Lumberjack
Guards Tesla Ice Golem Musketeer Lumberjack
Guards Electro Spirit Zap Tesla Ice Golem Musketeer Lumberjack
Tesla Musketeer Zap
Tesla Lumberjack Zap Musketeer Guards
Electro Spirit Zap Tesla Guards Lumberjack
Tesla Lumberjack
Zap Tesla Lumberjack
Tesla Musketeer Lumberjack
Tesla Electro Spirit Zap Musketeer Guards Lumberjack
Zap Electro Spirit Tesla Ice Golem Musketeer Guards Lumberjack
Tesla Musketeer Lumberjack
Electro Spirit Tesla Musketeer Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Tesla Ice Golem
Zap Tesla Ice Golem Musketeer Lumberjack
Guards Lumberjack Zap Ice Golem Musketeer
Guards Lumberjack Zap Tesla Ice Golem Musketeer
Tesla Musketeer Guards Lumberjack
Electro Spirit Zap Tesla Ice Golem Musketeer
Guards Tesla Ice Golem Musketeer Lumberjack
Tesla Lumberjack
Zap Electro Spirit Ice Golem
Tesla Musketeer Guards
Tesla Musketeer Guards Lumberjack
Zap Guards
Tesla Ice Golem Guards Lumberjack
Tesla Musketeer
Tesla Guards Electro Spirit Zap Ice Golem Musketeer Lumberjack
Electro Spirit Zap Tesla Ice Golem Musketeer
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Guards
Zap Musketeer
Ice Golem Musketeer Guards
Zap
Electro Spirit Zap Ice Golem Musketeer
Musketeer
Zap Ice Golem
Zap
Musketeer Guards Lumberjack
Zap Musketeer
Zap Musketeer
Ice Golem Musketeer
Musketeer
Zap Ice Golem Musketeer
Zap Musketeer
Musketeer
Zap Musketeer
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Ice Golem Electro Spirit
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Ice Golem Musketeer
Zap Electro Spirit Musketeer Guards
Zap Musketeer
Zap Electro Spirit
Zap Electro Spirit Musketeer Guards
Zap Musketeer
Musketeer Lumberjack
Zap Ice Golem Musketeer
Zap
Musketeer
Zap Electro Spirit Musketeer Guards
Zap Musketeer
Zap Musketeer

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