My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Electro Spirit Wizard Royal Ghost
The Log
Electro Spirit
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Wizard P.E.K.K.A Royal Ghost
Fireball
Wizard
Poison
Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Rage The Log Void Royal Ghost Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Zap Rage The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Zap
Void P.E.K.K.A Electro Spirit The Log Royal Ghost
Wizard
Rage P.E.K.K.A Royal Ghost
Rage
Wizard
Void
Zap
P.E.K.K.A
Zap Electro Spirit Wizard The Log
The Log
Zap P.E.K.K.A
Royal Ghost
Zap Wizard

Defense Synergies 1 10

Electro Spirit
Zap The Log
Zap
Electro Spirit Void P.E.K.K.A The Log Royal Ghost
Wizard
P.E.K.K.A The Log Royal Ghost
Rage
Void
Zap
P.E.K.K.A
The Log Zap Wizard
The Log
P.E.K.K.A Electro Spirit Zap Wizard Royal Ghost
Royal Ghost
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Void The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Void
P.E.K.K.A
P.E.K.K.A The Log
The Log Electro Spirit Zap Royal Ghost
Electro Spirit Zap Wizard Void
Electro Spirit Zap Void P.E.K.K.A The Log
P.E.K.K.A
Royal Ghost
Electro Spirit Zap Wizard The Log Royal Ghost
Zap Wizard
P.E.K.K.A Zap Wizard The Log
Wizard Electro Spirit Zap P.E.K.K.A The Log Royal Ghost
P.E.K.K.A
Zap P.E.K.K.A The Log
Wizard P.E.K.K.A
Electro Spirit Zap Wizard The Log Royal Ghost
Zap Wizard The Log Electro Spirit Royal Ghost
P.E.K.K.A
Wizard Royal Ghost Electro Spirit P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void P.E.K.K.A Royal Ghost
Void Zap Wizard The Log Royal Ghost
P.E.K.K.A Zap The Log
P.E.K.K.A Zap The Log
P.E.K.K.A
Wizard Electro Spirit Zap
P.E.K.K.A Void
P.E.K.K.A
Zap Void P.E.K.K.A Electro Spirit The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Void The Log
P.E.K.K.A Wizard
Wizard
Electro Spirit Zap P.E.K.K.A The Log
Electro Spirit Zap Wizard P.E.K.K.A The Log Royal Ghost
Electro Spirit Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log Royal Ghost
Void Zap The Log Royal Ghost
Void The Log
Void The Log
Wizard Zap The Log
Wizard Electro Spirit Zap
Wizard The Log
The Log Zap Wizard
Void The Log Zap Wizard
Void
Void Zap Wizard The Log
Void Zap Wizard
Void The Log
Void
Zap The Log
Zap Wizard The Log
Wizard The Log
Void Zap Wizard The Log
Zap Wizard Void The Log
Void The Log
Wizard Void
Void The Log
Zap Void The Log
Zap The Log Electro Spirit Wizard
Void The Log Zap Wizard Royal Ghost
Void Zap Wizard The Log
Void Zap The Log
Zap Wizard Void
Zap Electro Spirit Wizard Void
Void
Void Zap Wizard The Log
Zap Void Electro Spirit
P.E.K.K.A
Wizard The Log
Zap Electro Spirit Void
Zap Wizard
The Log
Void Wizard
The Log Zap Wizard
Void Zap
P.E.K.K.A
Zap Electro Spirit The Log
Zap Void
Void Zap The Log Royal Ghost
P.E.K.K.A
Wizard Void
Void

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