My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Three Musketeers Princess Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Furnace Three Musketeers Princess Ice Wizard Royal Ghost Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Three Musketeers Night Witch
Giant Snowball
Furnace Royal Hogs Three Musketeers Princess Night Witch
Zap
Furnace Royal Hogs Three Musketeers Princess Night Witch
Barbarian Barrel
Elixir Golem Furnace Royal Hogs Three Musketeers Princess Ice Wizard Royal Ghost Night Witch
The Log
Elixir Golem Furnace Royal Hogs Three Musketeers Princess
Earthquake
Elixir Golem Furnace Royal Hogs
Arrows
Furnace Royal Hogs Princess Night Witch
Royal Delivery
Elixir Golem Royal Hogs Three Musketeers Princess Ice Wizard Royal Ghost Night Witch
Fireball
Elixir Golem Furnace Royal Hogs Three Musketeers Princess Ice Wizard Night Witch
Poison
Elixir Golem Furnace Royal Hogs Three Musketeers Princess Ice Wizard Night Witch
Lightning
Furnace Three Musketeers Ice Wizard Night Witch
Rocket
Furnace Royal Hogs Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Princess Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Princess Ice Wizard Royal Ghost Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Princess Ice Wizard Royal Ghost Furnace Night Witch Royal Hogs Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Elixir Golem Princess Ice Wizard Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Night Witch Furnace Three Musketeers Ice Wizard Royal Ghost
Furnace
Elixir Golem Royal Hogs Princess Royal Ghost
Royal Hogs
Furnace Three Musketeers Princess
Three Musketeers
Elixir Golem Royal Hogs Royal Ghost
Princess
Furnace Royal Hogs Royal Ghost
Ice Wizard
Elixir Golem
Royal Ghost
Elixir Golem Furnace Three Musketeers Princess
Night Witch
Elixir Golem

Defense Synergies 0 5

Elixir Golem
Furnace
Ice Wizard Royal Ghost
Royal Hogs
Three Musketeers
Princess
Ice Wizard Royal Ghost
Ice Wizard
Furnace Princess Night Witch
Royal Ghost
Furnace Princess
Night Witch
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Furnace Three Musketeers Ice Wizard Night Witch
Furnace Three Musketeers Ice Wizard Night Witch
Three Musketeers Night Witch Furnace Ice Wizard
Princess
Furnace Ice Wizard Royal Ghost Night Witch
Furnace Three Musketeers Princess Ice Wizard Night Witch
Three Musketeers Furnace Princess Ice Wizard Night Witch
Ice Wizard Royal Ghost Night Witch
Ice Wizard Furnace Princess Royal Ghost Night Witch
Three Musketeers Furnace Princess Ice Wizard Night Witch
Furnace Night Witch Three Musketeers Ice Wizard
Three Musketeers Furnace Princess Royal Ghost Night Witch
Furnace Three Musketeers
Furnace Three Musketeers
Three Musketeers Furnace Night Witch
Furnace Three Musketeers Ice Wizard Royal Ghost Night Witch
Furnace Princess Ice Wizard Royal Ghost
Three Musketeers
Royal Ghost Furnace Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Royal Ghost
Royal Ghost
Furnace
Night Witch
Three Musketeers Night Witch
Furnace Three Musketeers Princess Ice Wizard
Furnace Ice Wizard Night Witch
Three Musketeers
Three Musketeers Night Witch
Furnace Three Musketeers Princess
Furnace Three Musketeers Night Witch
Princess Ice Wizard Royal Ghost
Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost
Princess Ice Wizard Royal Ghost
Furnace
Furnace Princess Ice Wizard
Furnace Princess
Princess Ice Wizard
Three Musketeers Night Witch
Princess
Princess
Three Musketeers Princess
Princess
Princess Furnace
Furnace Three Musketeers Princess
Furnace Three Musketeers Princess
Three Musketeers
Night Witch
Three Musketeers Princess
Princess
Night Witch
Princess
Furnace Princess Ice Wizard
Princess Ice Wizard Royal Ghost
Princess
Furnace Princess Ice Wizard Night Witch
Night Witch
Night Witch
Princess
Princess
Princess Night Witch
Three Musketeers Princess Ice Wizard
Three Musketeers Princess
Princess
Three Musketeers
Princess
Princess
Princess Royal Ghost

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