My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Three Musketeers Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Furnace Giant Wizard Three Musketeers Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Giant Three Musketeers Night Witch
Giant Snowball
Hog Rider Furnace Three Musketeers Night Witch
Zap
Furnace Three Musketeers Night Witch
Barbarian Barrel
Elixir Golem Furnace Wizard Three Musketeers Night Witch
The Log
Elixir Golem Hog Rider Furnace Three Musketeers
Earthquake
Elixir Golem Hog Rider Furnace
Arrows
Furnace Night Witch
Royal Delivery
Elixir Golem Hog Rider Wizard Three Musketeers Night Witch Mother Witch
Fireball
Elixir Golem Hog Rider Furnace Wizard Three Musketeers Night Witch Mother Witch
Poison
Elixir Golem Furnace Wizard Three Musketeers Night Witch Mother Witch
Lightning
Furnace Wizard Three Musketeers Night Witch Mother Witch
Rocket
Hog Rider Furnace Wizard Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Hog Rider Furnace Night Witch Mother Witch Giant Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Hog Rider Furnace Night Witch

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Night Witch Hog Rider Furnace Wizard Three Musketeers Mother Witch
Hog Rider
Elixir Golem Furnace Giant Wizard Three Musketeers Mother Witch
Furnace
Elixir Golem Hog Rider Giant
Giant
Night Witch Hog Rider Furnace Wizard Three Musketeers Mother Witch
Wizard
Elixir Golem Hog Rider Giant
Three Musketeers
Elixir Golem Hog Rider Giant
Night Witch
Elixir Golem Giant
Mother Witch
Elixir Golem Hog Rider Giant

Defense Synergies 0 1

Elixir Golem
Hog Rider
Furnace
Giant
Wizard
Three Musketeers
Night Witch
Mother Witch
Mother Witch
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Furnace Three Musketeers Night Witch
Furnace Three Musketeers Night Witch
Three Musketeers Night Witch Furnace
Furnace Night Witch Mother Witch
Furnace Three Musketeers Wizard Night Witch
Three Musketeers Furnace Night Witch
Night Witch
Mother Witch Furnace Wizard Night Witch
Three Musketeers Furnace Wizard Night Witch
Furnace Night Witch Wizard Three Musketeers
Wizard Three Musketeers Furnace Night Witch
Furnace Three Musketeers
Furnace Three Musketeers
Wizard Three Musketeers Furnace Night Witch
Furnace Wizard Three Musketeers Night Witch
Furnace Wizard Mother Witch
Three Musketeers
Wizard Furnace Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace
Wizard
Furnace
Night Witch
Three Musketeers Night Witch
Furnace Wizard Mother Witch Three Musketeers
Furnace Night Witch
Three Musketeers
Wizard Three Musketeers Night Witch
Wizard Furnace Three Musketeers
Furnace Three Musketeers Night Witch
Wizard Mother Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Furnace
Wizard Mother Witch Furnace
Furnace Wizard
Wizard
Wizard
Three Musketeers Night Witch
Wizard
Wizard
Three Musketeers
Furnace
Furnace Wizard Three Musketeers
Furnace Wizard Three Musketeers
Three Musketeers
Night Witch
Wizard Three Musketeers
Wizard Mother Witch
Night Witch
Wizard
Mother Witch Furnace Wizard
Wizard
Wizard
Furnace Wizard Night Witch Mother Witch
Wizard
Night Witch
Wizard Night Witch
Wizard
Night Witch
Wizard Three Musketeers
Wizard Three Musketeers
Wizard
Three Musketeers
Wizard

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