My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Elixir Collector Baby Dragon Electro Wizard Magic Archer Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Baby Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Elixir Golem Electro Wizard Magic Archer Night Witch
The Log
Elixir Golem
Earthquake
Elixir Golem Elixir Collector
Arrows
Night Witch
Royal Delivery
Elixir Golem Baby Dragon Electro Wizard Magic Archer Night Witch
Fireball
Elixir Golem Elixir Collector Baby Dragon Electro Wizard Magic Archer Night Witch
Poison
Elixir Golem Elixir Collector Electro Wizard Magic Archer Night Witch
Lightning
Elixir Collector Baby Dragon Electro Wizard Magic Archer Night Witch
Rocket
Elixir Collector Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Elixir Collector Baby Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Baby Dragon Electro Wizard Magic Archer Night Witch Elixir Collector Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Baby Dragon Electro Wizard Magic Archer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Lightning Night Witch Baby Dragon Magic Archer
Elixir Collector
Baby Dragon
Elixir Golem Lightning Electro Wizard Mega Knight
Lightning
Elixir Golem Baby Dragon
Electro Wizard
Baby Dragon Magic Archer Mega Knight
Magic Archer
Elixir Golem Electro Wizard Mega Knight
Night Witch
Elixir Golem Mega Knight
Mega Knight
Baby Dragon Electro Wizard Magic Archer Night Witch

Defense Synergies 0 7

Elixir Golem
Elixir Collector
Baby Dragon
Mega Knight
Lightning
Electro Wizard
Magic Archer Night Witch Mega Knight
Magic Archer
Electro Wizard Night Witch Mega Knight
Night Witch
Electro Wizard Magic Archer Mega Knight
Mega Knight
Baby Dragon Electro Wizard Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Electro Wizard Magic Archer
Electro Wizard Night Witch Mega Knight
Mega Knight Lightning Electro Wizard Night Witch
Night Witch Electro Wizard Mega Knight
Lightning Mega Knight
Baby Dragon Electro Wizard Magic Archer Night Witch Mega Knight
Lightning Electro Wizard Baby Dragon Magic Archer Night Witch
Lightning Baby Dragon Electro Wizard Magic Archer Mega Knight
Night Witch
Electro Wizard Night Witch Mega Knight
Electro Wizard Baby Dragon Magic Archer Night Witch Mega Knight
Baby Dragon Electro Wizard Magic Archer Night Witch
Night Witch Mega Knight Lightning Electro Wizard
Mega Knight Baby Dragon Electro Wizard Magic Archer Night Witch
Electro Wizard Mega Knight
Lightning Electro Wizard Mega Knight
Mega Knight Electro Wizard Night Witch
Mega Knight Baby Dragon Electro Wizard Magic Archer Night Witch
Baby Dragon Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mega Knight Baby Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Baby Dragon Lightning Magic Archer Mega Knight
Mega Knight Lightning Electro Wizard
Lightning Mega Knight Electro Wizard Night Witch
Night Witch Mega Knight
Baby Dragon Electro Wizard Magic Archer
Lightning Electro Wizard Night Witch
Mega Knight
Lightning Electro Wizard Mega Knight Baby Dragon Magic Archer
Mega Knight
Lightning Mega Knight Electro Wizard
Lightning Mega Knight Night Witch
Baby Dragon Magic Archer Mega Knight
Electro Wizard Baby Dragon Lightning Magic Archer Night Witch
Mega Knight Baby Dragon Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Baby Dragon
Baby Dragon Electro Wizard Magic Archer
Lightning Baby Dragon Magic Archer
Lightning
Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Lightning Magic Archer
Lightning
Lightning Electro Wizard Night Witch
Lightning Electro Wizard Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Magic Archer Baby Dragon Mega Knight
Lightning
Lightning Night Witch
Lightning Baby Dragon Electro Wizard Magic Archer Mega Knight
Lightning Baby Dragon Magic Archer Mega Knight
Lightning Baby Dragon Magic Archer Night Witch Mega Knight
Lightning
Lightning
Lightning Baby Dragon
Baby Dragon Magic Archer Mega Knight
Baby Dragon Lightning Electro Wizard Magic Archer
Lightning Baby Dragon Magic Archer Mega Knight
Lightning Baby Dragon Magic Archer
Lightning Baby Dragon Electro Wizard Magic Archer Night Witch
Lightning Electro Wizard
Lightning Night Witch
Lightning Magic Archer Night Witch Mega Knight
Lightning Electro Wizard Magic Archer
Mega Knight
Lightning Magic Archer
Lightning Electro Wizard Magic Archer Night Witch
Lightning Baby Dragon Electro Wizard Magic Archer
Lightning Baby Dragon Electro Wizard Magic Archer Mega Knight
Baby Dragon Lightning Magic Archer
Lightning
Mega Knight
Baby Dragon Lightning Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Baby Dragon Electro Wizard Magic Archer Mega Knight
Lightning Mega Knight

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