My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Hunter P.E.K.K.A Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Barbarian Barrel
Elixir Golem Valkyrie Hunter
The Log
Elixir Golem Hunter
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Valkyrie Hunter P.E.K.K.A
Fireball
Elixir Golem Hunter
Poison
Elixir Golem Hunter
Lightning
Valkyrie Hunter Monk
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Valkyrie Hunter Monk Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Elixir Golem Valkyrie Hunter

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Lightning Mirror Hunter Monk
Valkyrie
Hunter P.E.K.K.A
Mirror
Elixir Golem Lightning
Hunter
Elixir Golem Valkyrie P.E.K.K.A Mega Knight
Lightning
Elixir Golem Mirror
P.E.K.K.A
Valkyrie Hunter
Mega Knight
Hunter
Monk
Elixir Golem

Defense Synergies 0 7

Elixir Golem
Valkyrie
Mirror Hunter P.E.K.K.A
Mirror
Valkyrie Hunter Mega Knight
Hunter
Valkyrie Mirror P.E.K.K.A Mega Knight
Lightning
P.E.K.K.A
Valkyrie Hunter
Mega Knight
Mirror Hunter
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie
Hunter P.E.K.K.A Valkyrie Mega Knight Monk
Hunter P.E.K.K.A Mega Knight Valkyrie Lightning
Hunter P.E.K.K.A Valkyrie Mega Knight Monk
Lightning Valkyrie P.E.K.K.A Mega Knight Monk
Valkyrie Hunter Mega Knight
Hunter Lightning
Lightning Valkyrie P.E.K.K.A Mega Knight Monk
Hunter P.E.K.K.A
Valkyrie Hunter Mega Knight
Valkyrie Hunter Mega Knight
Hunter
Hunter P.E.K.K.A Mega Knight Valkyrie Lightning
Valkyrie Mega Knight Hunter P.E.K.K.A
P.E.K.K.A Hunter Mega Knight
Monk Hunter Lightning P.E.K.K.A Mega Knight
Mega Knight Valkyrie Hunter P.E.K.K.A
Valkyrie Mega Knight Hunter
Valkyrie Hunter Mega Knight
P.E.K.K.A Hunter
Valkyrie Mega Knight Hunter P.E.K.K.A
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight P.E.K.K.A
Valkyrie Hunter Lightning Mega Knight Monk
P.E.K.K.A Mega Knight Valkyrie Hunter Lightning
Valkyrie Hunter Lightning P.E.K.K.A Mega Knight Monk
P.E.K.K.A Valkyrie Hunter Mega Knight
Hunter Monk
P.E.K.K.A Valkyrie Hunter Lightning
P.E.K.K.A Mega Knight Valkyrie Hunter
Lightning P.E.K.K.A Mega Knight Valkyrie Monk
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Hunter
Lightning P.E.K.K.A Mega Knight Monk Valkyrie
Lightning P.E.K.K.A Mega Knight Valkyrie Hunter
Valkyrie Mega Knight
Valkyrie Hunter Lightning P.E.K.K.A Monk
Valkyrie Mega Knight Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Monk
Monk
Lightning
Lightning Valkyrie
Valkyrie Mega Knight
Hunter Monk
Hunter Lightning
Monk Lightning
Lightning
Lightning Monk Valkyrie
Lightning Monk
Lightning Hunter
Lightning Monk
Lightning
Lightning Hunter
Lightning Mega Knight
Lightning Monk
Lightning
Lightning Hunter Mega Knight Monk
Lightning Valkyrie Mega Knight Monk
Lightning Mega Knight Monk
Lightning
Lightning Monk
Lightning Monk
Valkyrie Hunter Mega Knight
Hunter Lightning Monk
Lightning Mega Knight Monk
Lightning
Lightning Hunter
Lightning
Lightning
Lightning Hunter Mega Knight
Lightning Monk
P.E.K.K.A Mega Knight
Lightning Monk
Lightning
Lightning Hunter Monk
Lightning Valkyrie Hunter Mega Knight
Lightning
Lightning Monk
P.E.K.K.A Mega Knight
Lightning
Lightning
Lightning Mega Knight Monk
P.E.K.K.A
Lightning Mega Knight Monk

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