My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Wall Breakers Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers Miner
Giant Snowball
Wall Breakers Baby Dragon Miner Little Prince
Zap
Wall Breakers Little Prince
Barbarian Barrel
Elixir Golem Wall Breakers Little Prince
The Log
Elixir Golem Wall Breakers Little Prince
Earthquake
Elixir Golem
Arrows
Wall Breakers Little Prince
Royal Delivery
Elixir Golem Wall Breakers Baby Dragon Miner Little Prince
Fireball
Elixir Golem Wall Breakers Baby Dragon Little Prince
Poison
Elixir Golem Little Prince
Lightning
Baby Dragon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Poison Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Elixir Golem Miner Little Prince Baby Dragon Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Elixir Golem Miner

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Poison Baby Dragon The Log
Wall Breakers
Miner Baby Dragon The Log Mega Knight
Baby Dragon
Elixir Golem Wall Breakers Poison Miner Mega Knight
Poison
Elixir Golem Miner Baby Dragon The Log Mega Knight
The Log
Elixir Golem Wall Breakers Poison Miner Mega Knight Little Prince
Miner
Wall Breakers Poison Baby Dragon The Log Mega Knight
Mega Knight
Wall Breakers Baby Dragon Poison The Log Miner
Little Prince
The Log

Defense Synergies 0 9

Elixir Golem
Wall Breakers
Baby Dragon
The Log Mega Knight Little Prince
Poison
The Log Mega Knight
The Log
Baby Dragon Poison Miner Mega Knight Little Prince
Miner
The Log Mega Knight
Mega Knight
Baby Dragon Poison The Log Miner
Little Prince
Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
The Log Mega Knight
Mega Knight
Mega Knight
Poison The Log Mega Knight
The Log Baby Dragon Mega Knight
Baby Dragon Poison Little Prince
Baby Dragon Poison The Log Mega Knight
Miner Mega Knight Little Prince
Poison Baby Dragon The Log Mega Knight
Baby Dragon Poison
Mega Knight The Log
Mega Knight Baby Dragon Poison The Log
Mega Knight
The Log Mega Knight
Mega Knight Poison
Mega Knight Baby Dragon The Log Little Prince
Baby Dragon Poison The Log Mega Knight Little Prince
Mega Knight Baby Dragon Poison The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Baby Dragon The Log Miner Mega Knight
Mega Knight The Log
Mega Knight The Log
Mega Knight
Poison Baby Dragon
Mega Knight
Mega Knight Baby Dragon Poison The Log
Mega Knight
Mega Knight Poison The Log
Mega Knight
Baby Dragon Mega Knight
Baby Dragon Poison The Log Little Prince
Poison Mega Knight Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Baby Dragon The Log Miner
Baby Dragon Poison The Log Miner
Poison The Log
Poison Baby Dragon The Log Mega Knight
Poison Baby Dragon
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log Miner
Poison
Poison Miner The Log
Poison Baby Dragon
Poison Baby Dragon The Log Miner
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log Mega Knight
Poison
Baby Dragon Poison The Log Mega Knight
Baby Dragon Poison The Log Miner Mega Knight Little Prince
Baby Dragon Poison The Log Mega Knight
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon Mega Knight Little Prince
Poison The Log Miner Baby Dragon
Baby Dragon Poison The Log Miner Mega Knight
Poison Miner Baby Dragon The Log
Poison Baby Dragon Little Prince
Poison
Poison The Log Miner Mega Knight
Poison
Mega Knight
Poison The Log
Poison Baby Dragon
The Log
Poison Miner Baby Dragon Mega Knight
The Log Baby Dragon Poison
Poison
Mega Knight
Baby Dragon Poison The Log
Poison
Poison Baby Dragon The Log Miner Mega Knight Little Prince
Mega Knight

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