My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers Royal Giant Inferno Tower
Barbarian Barrel
Fire Spirit Archers Valkyrie Inferno Tower Electro Wizard
The Log
Fire Spirit Archers Royal Giant
Earthquake
Archers Inferno Tower
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Valkyrie Electro Wizard
Fireball
Archers Inferno Tower Electro Wizard
Poison
Archers Inferno Tower Electro Wizard
Lightning
Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Arrows Valkyrie Electro Wizard Inferno Tower Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Archers Arrows Valkyrie

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie
Archers
Valkyrie Arrows Royal Giant
Arrows
Royal Giant Archers Lightning
Royal Giant
Fire Spirit Arrows Lightning Archers Electro Wizard
Valkyrie
Fire Spirit Archers Electro Wizard
Inferno Tower
Lightning
Royal Giant Arrows
Electro Wizard
Royal Giant Valkyrie

Defense Synergies 2 10

Fire Spirit
Valkyrie Inferno Tower Electro Wizard
Archers
Valkyrie Inferno Tower Electro Wizard
Arrows
Valkyrie Inferno Tower Lightning
Royal Giant
Valkyrie
Archers Fire Spirit Arrows Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Fire Spirit Archers Arrows Valkyrie
Lightning
Arrows
Electro Wizard
Inferno Tower Fire Spirit Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Electro Wizard
Inferno Tower Fire Spirit Archers Valkyrie Lightning Electro Wizard
Inferno Tower Valkyrie Electro Wizard
Lightning Arrows Valkyrie
Arrows Fire Spirit Archers Valkyrie Electro Wizard
Inferno Tower Lightning Electro Wizard Fire Spirit Archers Arrows
Lightning Arrows Valkyrie Inferno Tower Electro Wizard
Inferno Tower
Fire Spirit Archers Valkyrie Inferno Tower Electro Wizard
Archers Valkyrie Electro Wizard Arrows
Arrows Inferno Tower Archers Electro Wizard
Inferno Tower Fire Spirit Valkyrie Lightning Electro Wizard
Fire Spirit Valkyrie Arrows Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Lightning Electro Wizard
Arrows Valkyrie Inferno Tower Electro Wizard
Fire Spirit Arrows Archers Valkyrie Electro Wizard
Arrows Valkyrie Fire Spirit Archers Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Fire Spirit Archers Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Inferno Tower Electro Wizard
Electro Wizard Archers Arrows Valkyrie Lightning
Valkyrie Inferno Tower Lightning Electro Wizard
Valkyrie Lightning Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Fire Spirit Arrows Archers Electro Wizard
Archers Valkyrie Inferno Tower Lightning Electro Wizard
Inferno Tower Valkyrie
Lightning Electro Wizard Valkyrie Inferno Tower
Inferno Tower
Valkyrie Inferno Tower
Lightning Arrows Valkyrie Electro Wizard
Lightning Valkyrie Inferno Tower
Archers Valkyrie
Inferno Tower Electro Wizard Archers Valkyrie Lightning
Arrows Valkyrie Archers Inferno Tower Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit
Fire Spirit Archers Arrows
Arrows Fire Spirit Lightning
Arrows Lightning
Lightning Fire Spirit Electro Wizard
Lightning Arrows Valkyrie Electro Wizard
Lightning Fire Spirit Archers Arrows
Lightning Fire Spirit
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Fire Spirit Archers Arrows Electro Wizard
Lightning Fire Spirit Arrows Valkyrie
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Fire Spirit Valkyrie
Arrows Lightning Electro Wizard
Lightning Arrows
Lightning Arrows
Lightning Fire Spirit Archers Arrows Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
Arrows Lightning
Lightning Electro Wizard Fire Spirit Archers
Lightning Fire Spirit Archers Arrows Electro Wizard
Arrows
Lightning Valkyrie Electro Wizard
Arrows Lightning
Lightning Arrows
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: