My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Fire Spirit Barbarians Musketeer Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Barbarians Musketeer Wizard Witch
The Log
Fire Spirit Barbarians Musketeer Witch
Earthquake
Barbarians Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Barbarians Musketeer Wizard Witch
Fireball
Barbarians Musketeer Wizard Witch
Poison
Barbarians Musketeer Wizard Witch
Lightning
Musketeer Wizard Witch
Rocket
Barbarians Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Fireball Musketeer Barbarians Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Fireball Musketeer

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant
Arrows
Fireball Giant
Barbarians
Fireball
Arrows Giant
Musketeer
Giant
Giant
Arrows Musketeer Fire Spirit Fireball Wizard Witch
Wizard
Giant
Witch
Giant

Defense Synergies 0 3

Fire Spirit
Arrows
Barbarians Fireball
Barbarians
Arrows
Fireball
Arrows Musketeer
Musketeer
Fireball
Giant
Wizard
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Barbarians Musketeer Witch
Barbarians Witch Fire Spirit Musketeer
Barbarians Witch Musketeer
Arrows Barbarians Fireball
Arrows Fireball Fire Spirit Musketeer
Musketeer Fire Spirit Arrows Fireball Wizard Witch
Arrows Barbarians Fireball Musketeer
Barbarians Witch Musketeer
Fire Spirit Barbarians Musketeer
Barbarians Witch Arrows Fireball Musketeer Wizard
Arrows Musketeer Fireball Wizard Witch
Barbarians Fire Spirit Fireball Musketeer Wizard Witch
Fire Spirit Fireball Wizard Arrows Barbarians Witch
Barbarians
Barbarians Fireball
Barbarians Wizard Arrows Fireball Musketeer Witch
Fire Spirit Arrows Fireball Barbarians Musketeer Wizard Witch
Arrows Wizard Witch Fire Spirit Barbarians Fireball Musketeer
Barbarians Musketeer
Wizard Fire Spirit Arrows Barbarians Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Arrows Musketeer Wizard
Barbarians Musketeer Witch
Barbarians Fireball Musketeer
Barbarians Musketeer Witch
Fire Spirit Arrows Fireball Wizard Musketeer Witch
Barbarians Fireball Musketeer Witch
Barbarians
Barbarians Fireball Witch
Witch Barbarians Musketeer
Barbarians Musketeer Witch
Arrows Barbarians Fireball
Barbarians Fireball Wizard Witch
Wizard Barbarians Fireball Musketeer Witch
Barbarians Witch Fireball Musketeer
Arrows Barbarians Fireball Musketeer Wizard Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Barbarians Fireball Musketeer
Fireball Wizard Fire Spirit Arrows
Arrows Fireball Wizard Fire Spirit Musketeer Witch
Fire Spirit Arrows Musketeer Wizard Witch
Arrows Fireball Fire Spirit Wizard
Arrows Fireball Wizard
Fire Spirit Fireball Musketeer
Arrows Fireball Musketeer Wizard
Fireball Fire Spirit Arrows Musketeer Wizard
Fire Spirit Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Wizard Witch
Arrows Fireball Musketeer Wizard
Arrows Fireball
Fire Spirit Arrows Fireball Musketeer Wizard
Fire Spirit Arrows Fireball Wizard Witch
Fireball Musketeer
Arrows Fireball Wizard
Musketeer
Arrows Barbarians Fireball Musketeer
Arrows Fire Spirit Fireball Wizard Witch
Witch
Arrows Fireball Musketeer Wizard Witch
Fireball Arrows Musketeer Wizard Witch
Fireball Arrows Musketeer
Fire Spirit Arrows Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch
Fireball
Arrows Fireball Musketeer Wizard
Arrows Fireball
Arrows Fireball Wizard
Fire Spirit Barbarians Fireball Musketeer Witch
Fireball Fire Spirit Arrows Musketeer Wizard Witch
Arrows Fireball
Fireball Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Wizard

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