My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Fire Spirit Furnace Guards
Zap
Fire Spirit Furnace Guards
Barbarian Barrel
Fire Spirit Valkyrie Furnace Guards
The Log
Fire Spirit Furnace Guards
Earthquake
Furnace Guards
Arrows
Fire Spirit Furnace Guards
Royal Delivery
Fire Spirit Valkyrie Guards
Fireball
Furnace
Poison
Furnace Guards
Lightning
Valkyrie Furnace
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Valkyrie Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Guards Fireball Valkyrie Furnace Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Guards Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Furnace
Arrows
Fireball Lightning Mega Knight
Fireball
Arrows Mega Knight
Valkyrie
Fire Spirit Furnace
Furnace
Fire Spirit Valkyrie
Guards
Lightning
Arrows
Mega Knight
Arrows Fireball

Defense Synergies 1 9

Fire Spirit
Valkyrie
Arrows
Mega Knight Fireball Valkyrie Furnace Lightning
Fireball
Arrows Valkyrie Mega Knight
Valkyrie
Fire Spirit Arrows Fireball Furnace
Furnace
Arrows Valkyrie Guards
Guards
Furnace
Lightning
Arrows
Mega Knight
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Valkyrie
Valkyrie Furnace Mega Knight
Furnace Mega Knight Fire Spirit Valkyrie Lightning
Valkyrie Furnace Guards Mega Knight
Lightning Arrows Fireball Valkyrie Mega Knight
Arrows Fireball Fire Spirit Valkyrie Furnace Guards Mega Knight
Furnace Lightning Fire Spirit Arrows Fireball
Lightning Arrows Fireball Valkyrie Mega Knight
Furnace
Guards Fire Spirit Valkyrie Mega Knight
Valkyrie Guards Arrows Fireball Furnace Mega Knight
Arrows Fireball Furnace
Furnace Mega Knight Fire Spirit Fireball Valkyrie Guards Lightning
Fire Spirit Fireball Valkyrie Mega Knight Arrows Furnace Guards
Furnace Mega Knight
Fireball Furnace Lightning Mega Knight
Mega Knight Arrows Fireball Valkyrie Furnace
Fire Spirit Arrows Fireball Mega Knight Valkyrie Furnace Guards
Arrows Valkyrie Furnace Fire Spirit Fireball Guards Mega Knight
Valkyrie Mega Knight Fire Spirit Arrows Fireball Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Fireball Furnace
Fireball Arrows Valkyrie Lightning Mega Knight
Guards Mega Knight Valkyrie Furnace Lightning
Valkyrie Guards Lightning Mega Knight Fireball
Valkyrie Guards Mega Knight
Fire Spirit Arrows Fireball Furnace
Guards Fireball Valkyrie Furnace Lightning
Mega Knight Valkyrie
Lightning Mega Knight Fireball Valkyrie
Guards
Mega Knight Valkyrie Guards
Lightning Mega Knight Arrows Fireball Valkyrie Guards
Lightning Mega Knight Fireball Valkyrie Guards
Fireball Valkyrie Furnace Mega Knight
Guards Fireball Valkyrie Furnace Lightning
Arrows Valkyrie Mega Knight Fireball
Arrows Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Valkyrie Guards
Arrows Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball Valkyrie Guards
Fireball Fire Spirit Arrows Valkyrie Furnace Mega Knight
Arrows Fireball Fire Spirit Furnace
Fire Spirit Arrows Furnace
Arrows Fireball Fire Spirit Lightning
Arrows Fireball Lightning
Lightning Fire Spirit Fireball Guards
Lightning Arrows Fireball Valkyrie
Fireball Lightning Fire Spirit Arrows
Lightning Fire Spirit Fireball
Lightning Arrows Fireball
Lightning Arrows Fireball Furnace
Lightning Arrows Fireball Furnace
Lightning Arrows Fireball Furnace Mega Knight
Lightning Arrows Fireball
Lightning
Lightning Fire Spirit Arrows Fireball Mega Knight
Lightning Fire Spirit Arrows Fireball Valkyrie Mega Knight
Lightning Fireball Mega Knight
Lightning Arrows Fireball
Lightning
Lightning Arrows Fireball
Arrows Fire Spirit Fireball Valkyrie Furnace Mega Knight
Arrows Fireball Lightning
Fireball Lightning Arrows Mega Knight
Fireball Lightning Arrows
Lightning Fire Spirit Arrows Fireball Furnace
Lightning Fireball Guards
Lightning Fireball
Lightning Arrows Fireball Mega Knight
Lightning Arrows Fireball
Mega Knight
Arrows Fireball Lightning
Lightning Fire Spirit Fireball Guards
Fireball Lightning Fire Spirit Arrows
Arrows Fireball
Fireball Lightning Valkyrie Mega Knight
Arrows Fireball Lightning
Lightning Arrows Fireball
Mega Knight
Fireball Guards Lightning
Fireball Lightning
Lightning Fireball Mega Knight

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