My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Tombstone Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Goblin Gang Tombstone Hog Rider Goblin Barrel
Zap
Fire Spirit Goblin Gang Tombstone Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Gang Tombstone Valkyrie Goblin Barrel
The Log
Fire Spirit Goblin Gang Suspicious Bush Tombstone Hog Rider Goblin Barrel
Earthquake
Goblin Gang Tombstone Hog Rider Goblin Barrel
Arrows
Fire Spirit Goblin Gang Suspicious Bush Tombstone Goblin Barrel
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Hog Rider Goblin Barrel
Fireball
Goblin Gang Suspicious Bush Tombstone Hog Rider Goblin Barrel
Poison
Goblin Gang Suspicious Bush Tombstone
Lightning
Tombstone Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Suspicious Bush Tombstone Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Suspicious Bush Arrows Goblin Gang Tombstone Goblin Barrel Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Suspicious Bush Arrows Goblin Gang

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Goblin Barrel
Arrows
Hog Rider Goblin Barrel
Goblin Gang
Hog Rider Goblin Barrel Valkyrie
Suspicious Bush
Tombstone
Valkyrie
Fire Spirit Hog Rider Goblin Barrel Goblin Gang
Hog Rider
Fire Spirit Arrows Goblin Gang Valkyrie Goblin Barrel
Goblin Barrel
Goblin Gang Valkyrie Fire Spirit Arrows Hog Rider

Defense Synergies 0 5

Fire Spirit
Valkyrie
Arrows
Tombstone Valkyrie
Goblin Gang
Tombstone Valkyrie
Suspicious Bush
Tombstone
Arrows Goblin Gang
Valkyrie
Fire Spirit Arrows Goblin Gang
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie
Goblin Gang Tombstone Valkyrie
Goblin Gang Fire Spirit Tombstone Valkyrie
Goblin Gang Tombstone Valkyrie
Arrows Tombstone Valkyrie
Arrows Goblin Gang Fire Spirit Valkyrie
Fire Spirit Arrows Goblin Gang Tombstone
Arrows Valkyrie
Goblin Gang Tombstone
Goblin Gang Fire Spirit Valkyrie
Goblin Gang Valkyrie Arrows Tombstone
Arrows Goblin Gang
Tombstone Fire Spirit Goblin Gang Valkyrie
Fire Spirit Valkyrie Arrows Goblin Gang Tombstone
Goblin Gang Tombstone
Goblin Gang
Arrows Goblin Gang Tombstone Valkyrie
Fire Spirit Arrows Tombstone Goblin Gang Valkyrie
Arrows Valkyrie Fire Spirit Tombstone
Goblin Gang Valkyrie Fire Spirit Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tombstone
Arrows Goblin Gang Valkyrie
Goblin Gang Tombstone Valkyrie
Goblin Gang Valkyrie
Goblin Gang Tombstone Valkyrie
Fire Spirit Arrows Goblin Gang
Goblin Gang Tombstone Valkyrie
Valkyrie
Tombstone Valkyrie
Goblin Gang Tombstone
Tombstone Valkyrie
Arrows Valkyrie
Goblin Gang Tombstone Valkyrie
Valkyrie
Goblin Gang Tombstone Valkyrie
Arrows Valkyrie
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Goblin Gang
Arrows Valkyrie
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows
Arrows
Arrows
Arrows
Fire Spirit Arrows
Fire Spirit Arrows Valkyrie
Arrows
Arrows
Arrows Fire Spirit Valkyrie
Arrows
Arrows
Arrows
Fire Spirit Arrows
Arrows
Arrows
Arrows
Fire Spirit Goblin Gang Tombstone
Fire Spirit Arrows
Arrows
Goblin Gang Valkyrie
Arrows
Arrows
Goblin Gang

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